.. |
decode
|
decode/image: Implement B10G11R11F
|
2020-06-20 00:28:30 -04:00 |
ast.cpp
|
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
|
2019-10-25 09:01:31 -04:00 |
ast.h
|
shader: Remove curly braces initializers on shared pointers
|
2020-02-01 22:52:10 -03:00 |
compiler_settings.cpp
|
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
|
2019-10-04 18:52:50 -04:00 |
compiler_settings.h
|
Shader_IR: allow else derivation to be optional.
|
2019-10-04 18:52:52 -04:00 |
control_flow.cpp
|
shader/memory_util: Deduplicate code
|
2020-04-26 01:38:51 -03:00 |
control_flow.h
|
video_core: Rename "const buffer locker" to "registry"
|
2020-03-09 18:40:06 -03:00 |
decode.cpp
|
shader_ir: Separate float-point comparisons in ordered and unordered
|
2020-05-09 04:55:15 -03:00 |
expr.cpp
|
video_core/expr: Supply operator!= along with operator==
|
2019-10-05 09:14:26 -04:00 |
expr.h
|
Shader_IR: Address Feedback.
|
2019-10-26 15:38:30 -04:00 |
memory_util.cpp
|
shader/memory_util: Deduplicate code
|
2020-04-26 01:38:51 -03:00 |
memory_util.h
|
shader/memory_util: Deduplicate code
|
2020-04-26 01:38:51 -03:00 |
node_helper.cpp
|
shader_decode: ATOM/ATOMS: add function to avoid code repetition
|
2020-03-30 18:47:50 +07:00 |
node_helper.h
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
node.h
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
registry.cpp
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
registry.h
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
shader_ir.cpp
|
shader_ir: Separate float-point comparisons in ordered and unordered
|
2020-05-09 04:55:15 -03:00 |
shader_ir.h
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
track.cpp
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
transform_feedback.cpp
|
shader/transform_feedback: Expose buffer stride
|
2020-03-13 18:33:05 -03:00 |
transform_feedback.h
|
shader/transform_feedback: Expose buffer stride
|
2020-03-13 18:33:05 -03:00 |