5045748829
Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/vfs.h"
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#include "core/loader/loader.h"
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namespace FileSys {
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class NACP;
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class NSP;
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} // namespace FileSys
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namespace Loader {
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class AppLoader_NCA;
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/// Loads an XCI file
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class AppLoader_NSP final : public AppLoader {
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public:
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explicit AppLoader_NSP(FileSys::VirtualFile file);
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~AppLoader_NSP() override;
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/**
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* Returns the type of the file
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* @param file std::shared_ptr<VfsFile> open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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ResultStatus Load(Kernel::Process& process) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& file) override;
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u64 ReadRomFSIVFCOffset() const override;
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ResultStatus ReadUpdateRaw(FileSys::VirtualFile& file) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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ResultStatus ReadTitle(std::string& title) override;
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private:
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std::unique_ptr<FileSys::NSP> nsp;
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std::unique_ptr<AppLoader> secondary_loader;
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FileSys::VirtualFile icon_file;
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std::shared_ptr<FileSys::NACP> nacp_file;
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u64 title_id;
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};
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} // namespace Loader
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