185 lines
5.4 KiB
C++
185 lines
5.4 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <mutex>
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
#include "common/multi_level_queue.h"
|
|
#include "core/hle/kernel/object.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
|
|
namespace Core {
|
|
class ARM_Interface;
|
|
class System;
|
|
} // namespace Core
|
|
|
|
namespace Kernel {
|
|
|
|
class Process;
|
|
|
|
class GlobalScheduler final {
|
|
public:
|
|
static constexpr u32 NUM_CPU_CORES = 4;
|
|
|
|
GlobalScheduler() {
|
|
reselection_pending = false;
|
|
}
|
|
~GlobalScheduler();
|
|
/// Adds a new thread to the scheduler
|
|
void AddThread(SharedPtr<Thread> thread);
|
|
|
|
/// Removes a thread from the scheduler
|
|
void RemoveThread(Thread* thread);
|
|
|
|
/// Returns a list of all threads managed by the scheduler
|
|
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
|
return thread_list;
|
|
}
|
|
|
|
void Suggest(u32 priority, u32 core, Thread* thread) {
|
|
suggested_queue[core].add(thread, priority);
|
|
}
|
|
|
|
void Unsuggest(u32 priority, u32 core, Thread* thread) {
|
|
suggested_queue[core].remove(thread, priority);
|
|
}
|
|
|
|
void Schedule(u32 priority, u32 core, Thread* thread) {
|
|
ASSERT_MSG(thread->GetProcessorID() == core,
|
|
"Thread must be assigned to this core.");
|
|
scheduled_queue[core].add(thread, priority);
|
|
}
|
|
|
|
void SchedulePrepend(u32 priority, u32 core, Thread* thread) {
|
|
ASSERT_MSG(thread->GetProcessorID() == core,
|
|
"Thread must be assigned to this core.");
|
|
scheduled_queue[core].add(thread, priority, false);
|
|
}
|
|
|
|
void Reschedule(u32 priority, u32 core, Thread* thread) {
|
|
scheduled_queue[core].remove(thread, priority);
|
|
scheduled_queue[core].add(thread, priority);
|
|
}
|
|
|
|
void Unschedule(u32 priority, u32 core, Thread* thread) {
|
|
scheduled_queue[core].remove(thread, priority);
|
|
}
|
|
|
|
void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
|
|
bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
|
|
s32 source_core = thread->GetProcessorID();
|
|
if (source_core == destination_core || !schedulable)
|
|
return;
|
|
thread->SetProcessorID(destination_core);
|
|
if (source_core >= 0)
|
|
Unschedule(priority, source_core, thread);
|
|
if (destination_core >= 0) {
|
|
Unsuggest(priority, destination_core, thread);
|
|
Schedule(priority, destination_core, thread);
|
|
}
|
|
if (source_core >= 0)
|
|
Suggest(priority, source_core, thread);
|
|
}
|
|
|
|
void UnloadThread(s32 core);
|
|
|
|
void SelectThreads();
|
|
void SelectThread(u32 core);
|
|
|
|
bool HaveReadyThreads(u32 core_id) {
|
|
return !scheduled_queue[core_id].empty();
|
|
}
|
|
|
|
void YieldThread(Thread* thread);
|
|
void YieldThreadAndBalanceLoad(Thread* thread);
|
|
void YieldThreadAndWaitForLoadBalancing(Thread* thread);
|
|
|
|
u32 CpuCoresCount() const {
|
|
return NUM_CPU_CORES;
|
|
}
|
|
|
|
void SetReselectionPending() {
|
|
reselection_pending.store(true, std::memory_order_release);
|
|
}
|
|
|
|
bool IsReselectionPending() {
|
|
return reselection_pending.load(std::memory_order_acquire);
|
|
}
|
|
|
|
private:
|
|
void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
|
|
|
|
static constexpr u32 min_regular_priority = 2;
|
|
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
|
|
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
|
|
std::atomic<bool> reselection_pending;
|
|
|
|
/// Lists all thread ids that aren't deleted/etc.
|
|
std::vector<SharedPtr<Thread>> thread_list;
|
|
};
|
|
|
|
class Scheduler final {
|
|
public:
|
|
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id);
|
|
~Scheduler();
|
|
|
|
/// Returns whether there are any threads that are ready to run.
|
|
bool HaveReadyThreads() const;
|
|
|
|
/// Reschedules to the next available thread (call after current thread is suspended)
|
|
void TryDoContextSwitch();
|
|
|
|
void UnloadThread();
|
|
|
|
void SelectThreads();
|
|
|
|
/// Gets the current running thread
|
|
Thread* GetCurrentThread() const;
|
|
|
|
Thread* GetSelectedThread() const;
|
|
|
|
/// Gets the timestamp for the last context switch in ticks.
|
|
u64 GetLastContextSwitchTicks() const;
|
|
|
|
bool ContextSwitchPending() const {
|
|
return context_switch_pending;
|
|
}
|
|
|
|
private:
|
|
friend class GlobalScheduler;
|
|
/**
|
|
* Switches the CPU's active thread context to that of the specified thread
|
|
* @param new_thread The thread to switch to
|
|
*/
|
|
void SwitchContext();
|
|
|
|
/**
|
|
* Called on every context switch to update the internal timestamp
|
|
* This also updates the running time ticks for the given thread and
|
|
* process using the following difference:
|
|
*
|
|
* ticks += most_recent_ticks - last_context_switch_ticks
|
|
*
|
|
* The internal tick timestamp for the scheduler is simply the
|
|
* most recent tick count retrieved. No special arithmetic is
|
|
* applied to it.
|
|
*/
|
|
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
|
|
|
|
SharedPtr<Thread> current_thread = nullptr;
|
|
SharedPtr<Thread> selected_thread = nullptr;
|
|
|
|
Core::System& system;
|
|
Core::ARM_Interface& cpu_core;
|
|
u64 last_context_switch_time = 0;
|
|
u64 idle_selection_count = 0;
|
|
const u32 id;
|
|
|
|
bool context_switch_pending = false;
|
|
};
|
|
|
|
} // namespace Kernel
|