yuzu/src/video_core/texture_cache
ReinUsesLisp 5b37cecd76 texture_cache: Handle overlaps with multiple subresources
Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.

- Fixes textures moving around objects on Xenoblade games
2020-05-29 02:57:30 -03:00
..
copy_params.h copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
format_lookup_table.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
format_lookup_table.h format_lookup_table: Address feedback 2019-11-14 20:57:30 -03:00
surface_base.cpp Texture Cache: Read current data when flushing a 3D segment. 2020-04-15 11:46:17 -04:00
surface_base.h Texture Cache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:05 -04:00
surface_params.cpp shader_ir: Turn classes into data structures 2020-04-23 18:00:06 -03:00
surface_params.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
surface_view.cpp surface_view: Add missing operator!= to ViewParams 2020-04-16 00:03:12 -04:00
surface_view.h surface_view: Add missing operator!= to ViewParams 2020-04-16 00:03:12 -04:00
texture_cache.h texture_cache: Handle overlaps with multiple subresources 2020-05-29 02:57:30 -03:00