5da03e821e
- cleaned up window title - cleaned up emu_window_glfw/emu_window
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common.h"
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// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
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// QGLWidget, GLFW, etc...)
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class EmuWindow
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{
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public:
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/// Data structure to store an emuwindow configuration
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struct Config{
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bool fullscreen;
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int res_width;
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int res_height;
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};
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/// Swap buffers to display the next frame
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virtual void SwapBuffers() = 0;
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/// Polls window events
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virtual void PollEvents() = 0;
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/// Makes the graphics context current for the caller thread
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virtual void MakeCurrent() = 0;
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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virtual void DoneCurrent() = 0;
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Config GetConfig() const {
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return m_config;
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}
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void SetConfig(const Config& val) {
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m_config = val;
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}
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int GetClientAreaWidth() const {
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return m_client_area_width;
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}
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void SetClientAreaWidth(const int val) {
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m_client_area_width = val;
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}
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int GetClientAreaHeight() const {
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return m_client_area_height;
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}
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void SetClientAreaHeight(const int val) {
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m_client_area_height = val;
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}
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std::string GetWindowTitle() {
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return m_window_title;
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}
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void SetWindowTitle(std::string val) {
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m_window_title = val;
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}
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protected:
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EmuWindow() : m_client_area_width(640), m_client_area_height(480) {
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char window_title[255];
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sprintf(window_title, "citra-%s", g_scm_rev_str);
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m_window_title = window_title;
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}
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virtual ~EmuWindow() {}
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std::string m_window_title; ///< Current window title, should be used by window impl.
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int m_client_area_width; ///< Current client width, should be set by window impl.
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int m_client_area_height; ///< Current client height, should be set by window impl.
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private:
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Config m_config; ///< Internal configuration
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};
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