yuzu/src/video_core/renderer_opengl
bunnei 642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
..
generated Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
gl_rasterizer_cache.cpp OpenGL: Fix state tracking in situations with reused object handles 2015-08-06 00:59:37 -03:00
gl_rasterizer_cache.h OpenGL renderer 2015-05-22 15:51:18 -07:00
gl_rasterizer.cpp GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
gl_rasterizer.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
gl_resource_manager.h OpenGL: Fix state tracking in situations with reused object handles 2015-08-06 00:59:37 -03:00
gl_shader_util.cpp Asserts: break/crash program, fit to style guide; log.h->assert.h 2015-02-10 18:30:31 -08:00
gl_shader_util.h License change 2014-12-20 21:20:24 -08:00
gl_shaders.h Pica: Use zero for the SecondaryFragmentColor source. 2015-05-31 01:52:42 -04:00
gl_state.cpp OpenGL: Fix state tracking in situations with reused object handles 2015-08-06 00:59:37 -03:00
gl_state.h OpenGL: Fix state tracking in situations with reused object handles 2015-08-06 00:59:37 -03:00
pica_to_gl.h GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 2015-07-21 16:26:09 -05:00
renderer_opengl.cpp OpenGL: Remove redundant texture.enable_2d field from OpenGLState 2015-08-05 22:55:22 -03:00
renderer_opengl.h OpenGL renderer 2015-05-22 15:51:18 -07:00