47a7c4f4fe
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
139 lines
4.8 KiB
C++
139 lines
4.8 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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namespace Settings {
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namespace NativeButton {
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const std::array<const char*, NumButtons> mapping = {{
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"button_a",
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"button_b",
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"button_x",
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"button_y",
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"button_lstick",
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"button_rstick",
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"button_l",
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"button_r",
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"button_zl",
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"button_zr",
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"button_plus",
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"button_minus",
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"button_dleft",
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"button_dup",
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"button_dright",
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"button_ddown",
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"button_lstick_left",
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"button_lstick_up",
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"button_lstick_right",
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"button_lstick_down",
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"button_rstick_left",
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"button_rstick_up",
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"button_rstick_right",
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"button_rstick_down",
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"button_sl",
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"button_sr",
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"button_home",
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"button_screenshot",
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}};
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}
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namespace NativeAnalog {
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const std::array<const char*, NumAnalogs> mapping = {{
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"lstick",
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"rstick",
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}};
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}
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namespace NativeMouseButton {
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const std::array<const char*, NumMouseButtons> mapping = {{
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"left",
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"right",
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"middle",
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"forward",
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"back",
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}};
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}
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Values values = {};
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std::string GetTimeZoneString() {
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static constexpr std::array<const char*, 46> timezones{{
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"auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
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"EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
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"Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
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"Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
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"Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
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"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
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}};
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ASSERT(Settings::values.time_zone_index < timezones.size());
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return timezones[Settings::values.time_zone_index];
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}
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().RefreshBaseSettings();
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}
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Service::HID::ReloadInputDevices();
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}
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template <typename T>
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void LogSetting(const std::string& name, const T& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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}
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void LogSettings() {
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LOG_INFO(Config, "yuzu Configuration:");
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LogSetting("System_UseDockedMode", Settings::values.use_docked_mode);
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LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0));
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LogSetting("System_CurrentUser", Settings::values.current_user);
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LogSetting("System_LanguageIndex", Settings::values.language_index);
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LogSetting("System_RegionIndex", Settings::values.region_index);
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LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index);
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LogSetting("Core_UseMultiCore", Settings::values.use_multi_core);
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
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LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy);
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
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LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
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LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
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LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
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LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
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LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
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LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
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LogSetting("Debugging_ProgramArgs", Settings::values.program_args);
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LogSetting("Services_BCATBackend", Settings::values.bcat_backend);
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LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local);
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}
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy == GPUAccuracy::Extreme;
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}
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bool IsGPULevelHigh() {
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return values.gpu_accuracy == GPUAccuracy::Extreme || values.gpu_accuracy == GPUAccuracy::High;
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}
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} // namespace Settings
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