37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/alignment.h"
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "video_core/surface.h"
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namespace VideoCore::Capture {
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constexpr u32 BlockHeight = 4;
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constexpr u32 BlockDepth = 0;
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constexpr u32 BppLog2 = 2;
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constexpr auto PixelFormat = Surface::PixelFormat::B8G8R8A8_UNORM;
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constexpr auto LinearWidth = Layout::ScreenUndocked::Width;
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constexpr auto LinearHeight = Layout::ScreenUndocked::Height;
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constexpr auto LinearDepth = 1U;
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constexpr auto BytesPerPixel = 4U;
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constexpr auto TiledWidth = LinearWidth;
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constexpr auto TiledHeight = Common::AlignUpLog2(LinearHeight, BlockHeight + BlockDepth + BppLog2);
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constexpr auto TiledSize = TiledWidth * TiledHeight * (1 << BppLog2);
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constexpr Layout::FramebufferLayout Layout{
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.width = LinearWidth,
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.height = LinearHeight,
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.screen = {0, 0, LinearWidth, LinearHeight},
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.is_srgb = false,
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};
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} // namespace VideoCore::Capture
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