851fe91b69
Let's yuzu_cmd use a network interface. Also adds it to the default ini.
530 lines
20 KiB
C++
530 lines
20 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <sstream>
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// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#endif
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#include <SDL.h>
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#include <inih/cpp/INIReader.h>
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "input_common/main.h"
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#include "input_common/udp/client.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/default_ini.h"
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namespace FS = Common::FS;
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
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sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
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Reload();
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}
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Config::~Config() = default;
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
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config_loc_str);
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void(FS::CreateParentDir(sdl2_config_loc));
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void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
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sdl2_config = std::make_unique<INIReader>(config_loc_str);
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return LoadINI(default_contents, false);
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}
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LOG_ERROR(Config, "Failed.");
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return false;
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}
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LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
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return true;
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}
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
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SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
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SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
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SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
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};
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
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{
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SDL_SCANCODE_UP,
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SDL_SCANCODE_DOWN,
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SDL_SCANCODE_LEFT,
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SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_D,
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},
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{
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SDL_SCANCODE_I,
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SDL_SCANCODE_K,
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SDL_SCANCODE_J,
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SDL_SCANCODE_L,
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SDL_SCANCODE_D,
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},
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}};
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static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
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SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
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SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
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};
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static const std::array<int, 0x8A> keyboard_keys = {
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0,
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0,
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0,
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0,
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SDL_SCANCODE_A,
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SDL_SCANCODE_B,
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SDL_SCANCODE_C,
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SDL_SCANCODE_D,
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SDL_SCANCODE_E,
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SDL_SCANCODE_F,
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SDL_SCANCODE_G,
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SDL_SCANCODE_H,
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SDL_SCANCODE_I,
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SDL_SCANCODE_J,
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SDL_SCANCODE_K,
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SDL_SCANCODE_L,
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SDL_SCANCODE_M,
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SDL_SCANCODE_N,
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SDL_SCANCODE_O,
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SDL_SCANCODE_P,
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SDL_SCANCODE_Q,
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SDL_SCANCODE_R,
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SDL_SCANCODE_S,
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SDL_SCANCODE_T,
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SDL_SCANCODE_U,
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SDL_SCANCODE_V,
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SDL_SCANCODE_W,
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SDL_SCANCODE_X,
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SDL_SCANCODE_Y,
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SDL_SCANCODE_Z,
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SDL_SCANCODE_1,
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SDL_SCANCODE_2,
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SDL_SCANCODE_3,
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SDL_SCANCODE_4,
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SDL_SCANCODE_5,
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SDL_SCANCODE_6,
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SDL_SCANCODE_7,
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SDL_SCANCODE_8,
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SDL_SCANCODE_9,
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SDL_SCANCODE_0,
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SDL_SCANCODE_RETURN,
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SDL_SCANCODE_ESCAPE,
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SDL_SCANCODE_BACKSPACE,
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SDL_SCANCODE_TAB,
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SDL_SCANCODE_SPACE,
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SDL_SCANCODE_MINUS,
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SDL_SCANCODE_EQUALS,
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SDL_SCANCODE_LEFTBRACKET,
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SDL_SCANCODE_RIGHTBRACKET,
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SDL_SCANCODE_BACKSLASH,
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0,
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SDL_SCANCODE_SEMICOLON,
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SDL_SCANCODE_APOSTROPHE,
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SDL_SCANCODE_GRAVE,
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SDL_SCANCODE_COMMA,
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SDL_SCANCODE_PERIOD,
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SDL_SCANCODE_SLASH,
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SDL_SCANCODE_CAPSLOCK,
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SDL_SCANCODE_F1,
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SDL_SCANCODE_F2,
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SDL_SCANCODE_F3,
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SDL_SCANCODE_F4,
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SDL_SCANCODE_F5,
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SDL_SCANCODE_F6,
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SDL_SCANCODE_F7,
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SDL_SCANCODE_F8,
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SDL_SCANCODE_F9,
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SDL_SCANCODE_F10,
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SDL_SCANCODE_F11,
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SDL_SCANCODE_F12,
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0,
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SDL_SCANCODE_SCROLLLOCK,
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SDL_SCANCODE_PAUSE,
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SDL_SCANCODE_INSERT,
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SDL_SCANCODE_HOME,
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SDL_SCANCODE_PAGEUP,
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SDL_SCANCODE_DELETE,
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SDL_SCANCODE_END,
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SDL_SCANCODE_PAGEDOWN,
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SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_LEFT,
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SDL_SCANCODE_DOWN,
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SDL_SCANCODE_UP,
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SDL_SCANCODE_NUMLOCKCLEAR,
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SDL_SCANCODE_KP_DIVIDE,
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SDL_SCANCODE_KP_MULTIPLY,
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SDL_SCANCODE_KP_MINUS,
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SDL_SCANCODE_KP_PLUS,
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SDL_SCANCODE_KP_ENTER,
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SDL_SCANCODE_KP_1,
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SDL_SCANCODE_KP_2,
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SDL_SCANCODE_KP_3,
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SDL_SCANCODE_KP_4,
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SDL_SCANCODE_KP_5,
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SDL_SCANCODE_KP_6,
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SDL_SCANCODE_KP_7,
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SDL_SCANCODE_KP_8,
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SDL_SCANCODE_KP_9,
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SDL_SCANCODE_KP_0,
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SDL_SCANCODE_KP_PERIOD,
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0,
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0,
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SDL_SCANCODE_POWER,
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SDL_SCANCODE_KP_EQUALS,
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SDL_SCANCODE_F13,
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SDL_SCANCODE_F14,
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SDL_SCANCODE_F15,
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SDL_SCANCODE_F16,
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SDL_SCANCODE_F17,
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SDL_SCANCODE_F18,
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SDL_SCANCODE_F19,
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SDL_SCANCODE_F20,
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SDL_SCANCODE_F21,
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SDL_SCANCODE_F22,
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SDL_SCANCODE_F23,
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SDL_SCANCODE_F24,
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0,
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SDL_SCANCODE_HELP,
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SDL_SCANCODE_MENU,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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SDL_SCANCODE_KP_COMMA,
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SDL_SCANCODE_KP_LEFTPAREN,
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SDL_SCANCODE_KP_RIGHTPAREN,
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0,
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0,
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0,
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0,
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};
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static const std::array<int, 8> keyboard_mods{
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SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
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SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
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};
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
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setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
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setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
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static_cast<long>(setting.GetDefault())));
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}
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void Config::ReadValues() {
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// Controls
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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const auto group = fmt::format("ControlsP{}", p);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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Settings::values.players.GetValue()[p].buttons[i] =
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sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
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if (Settings::values.players.GetValue()[p].buttons[i].empty())
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Settings::values.players.GetValue()[p].buttons[i] = default_param;
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_analogs[i][4], 0.5f);
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Settings::values.players.GetValue()[p].analogs[i] =
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sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
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if (Settings::values.players.GetValue()[p].analogs[i].empty())
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Settings::values.players.GetValue()[p].analogs[i] = default_param;
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}
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Settings::values.players.GetValue()[p].connected =
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sdl2_config->GetBoolean(group, "connected", false);
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}
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ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
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for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
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Settings::values.mouse_buttons[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
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default_param);
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if (Settings::values.mouse_buttons[i].empty())
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Settings::values.mouse_buttons[i] = default_param;
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}
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ReadSetting("ControlsGeneral", Settings::values.motion_device);
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ReadSetting("ControlsGeneral", Settings::values.touch_device);
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ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
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ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
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default_param);
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if (Settings::values.debug_pad_buttons[i].empty())
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Settings::values.debug_pad_buttons[i] = default_param;
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_analogs[i][4], 0.5f);
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Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
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default_param);
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if (Settings::values.debug_pad_analogs[i].empty())
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Settings::values.debug_pad_analogs[i] = default_param;
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}
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ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
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ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
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ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
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Settings::values.touchscreen.enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
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Settings::values.touchscreen.rotation_angle =
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sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
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Settings::values.touchscreen.diameter_x =
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sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
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Settings::values.touchscreen.diameter_y =
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sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
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int num_touch_from_button_maps =
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sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
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if (num_touch_from_button_maps > 0) {
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for (int i = 0; i < num_touch_from_button_maps; ++i) {
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Settings::TouchFromButtonMap map;
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map.name = sdl2_config->Get("ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_name"),
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"default");
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const int num_touch_maps = sdl2_config->GetInteger(
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"ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
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0);
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map.buttons.reserve(num_touch_maps);
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for (int j = 0; j < num_touch_maps; ++j) {
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std::string touch_mapping =
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sdl2_config->Get("ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_bind_") + std::to_string(j),
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"");
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map.buttons.emplace_back(std::move(touch_mapping));
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}
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Settings::values.touch_from_button_maps.emplace_back(std::move(map));
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}
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} else {
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Settings::values.touch_from_button_maps.emplace_back(
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Settings::TouchFromButtonMap{"default", {}});
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num_touch_from_button_maps = 1;
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}
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ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button);
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Settings::values.touch_from_button_map_index = std::clamp(
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Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
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ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
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std::transform(keyboard_keys.begin(), keyboard_keys.end(),
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Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
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std::transform(keyboard_mods.begin(), keyboard_mods.end(),
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Settings::values.keyboard_keys.begin() +
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Settings::NativeKeyboard::LeftControlKey,
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InputCommon::GenerateKeyboardParam);
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std::transform(keyboard_mods.begin(), keyboard_mods.end(),
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Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
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// Data Storage
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ReadSetting("Data Storage", Settings::values.use_virtual_sd);
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FS::SetYuzuPath(FS::YuzuPath::NANDDir,
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sdl2_config->Get("Data Storage", "nand_directory",
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FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
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sdl2_config->Get("Data Storage", "sdmc_directory",
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FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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FS::SetYuzuPath(FS::YuzuPath::LoadDir,
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sdl2_config->Get("Data Storage", "load_directory",
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FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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FS::SetYuzuPath(FS::YuzuPath::DumpDir,
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sdl2_config->Get("Data Storage", "dump_directory",
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FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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ReadSetting("Data Storage", Settings::values.gamecard_inserted);
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ReadSetting("Data Storage", Settings::values.gamecard_current_game);
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ReadSetting("Data Storage", Settings::values.gamecard_path);
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// System
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ReadSetting("System", Settings::values.use_docked_mode);
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ReadSetting("System", Settings::values.current_user);
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Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
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Service::Account::MAX_USERS - 1);
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const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
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if (rng_seed_enabled) {
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Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
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} else {
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Settings::values.rng_seed.SetValue(std::nullopt);
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}
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const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc =
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std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
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} else {
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Settings::values.custom_rtc = std::nullopt;
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}
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ReadSetting("System", Settings::values.language_index);
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ReadSetting("System", Settings::values.region_index);
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ReadSetting("System", Settings::values.time_zone_index);
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ReadSetting("System", Settings::values.sound_index);
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// Core
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ReadSetting("Core", Settings::values.use_multi_core);
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// Cpu
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ReadSetting("Cpu", Settings::values.cpu_accuracy);
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ReadSetting("Cpu", Settings::values.cpu_debug_mode);
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ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
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ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
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ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
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ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
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ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
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ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
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ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
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ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
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ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
|
|
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
|
|
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
|
|
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
|
|
|
|
// Renderer
|
|
ReadSetting("Renderer", Settings::values.renderer_backend);
|
|
ReadSetting("Renderer", Settings::values.renderer_debug);
|
|
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
|
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
|
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
|
ReadSetting("Renderer", Settings::values.vulkan_device);
|
|
|
|
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
|
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
|
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
|
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
|
ReadSetting("Renderer", Settings::values.speed_limit);
|
|
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
|
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
|
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
|
ReadSetting("Renderer", Settings::values.use_vsync);
|
|
ReadSetting("Renderer", Settings::values.fps_cap);
|
|
ReadSetting("Renderer", Settings::values.disable_fps_limit);
|
|
ReadSetting("Renderer", Settings::values.shader_backend);
|
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
|
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
|
|
|
ReadSetting("Renderer", Settings::values.bg_red);
|
|
ReadSetting("Renderer", Settings::values.bg_green);
|
|
ReadSetting("Renderer", Settings::values.bg_blue);
|
|
|
|
// Audio
|
|
ReadSetting("Audio", Settings::values.sink_id);
|
|
ReadSetting("Audio", Settings::values.audio_device_id);
|
|
ReadSetting("Audio", Settings::values.volume);
|
|
|
|
// Miscellaneous
|
|
// log_filter has a different default here than from common
|
|
Settings::values.log_filter =
|
|
sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
|
|
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
|
|
|
|
// Debugging
|
|
Settings::values.record_frame_times =
|
|
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
|
|
ReadSetting("Debugging", Settings::values.dump_exefs);
|
|
ReadSetting("Debugging", Settings::values.dump_nso);
|
|
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
|
|
ReadSetting("Debugging", Settings::values.reporting_services);
|
|
ReadSetting("Debugging", Settings::values.quest_flag);
|
|
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
|
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
|
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
|
|
|
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
|
std::stringstream ss(title_list);
|
|
std::string line;
|
|
while (std::getline(ss, line, '|')) {
|
|
const auto title_id = std::stoul(line, nullptr, 16);
|
|
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
|
|
|
|
std::stringstream inner_ss(disabled_list);
|
|
std::string inner_line;
|
|
std::vector<std::string> out;
|
|
while (std::getline(inner_ss, inner_line, '|')) {
|
|
out.push_back(inner_line);
|
|
}
|
|
|
|
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
|
}
|
|
|
|
// Web Service
|
|
ReadSetting("WebService", Settings::values.enable_telemetry);
|
|
ReadSetting("WebService", Settings::values.web_api_url);
|
|
ReadSetting("WebService", Settings::values.yuzu_username);
|
|
ReadSetting("WebService", Settings::values.yuzu_token);
|
|
|
|
// Network
|
|
ReadSetting("Network", Settings::values.network_interface);
|
|
}
|
|
|
|
void Config::Reload() {
|
|
LoadINI(DefaultINI::sdl2_config_file);
|
|
ReadValues();
|
|
}
|