121 lines
3.3 KiB
C++
121 lines
3.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/mem_map.h"
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#include "core/hle/hle.h"
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namespace Wrap {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type s32
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namespace S32 {
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template<s32 func(u32, u32, u32, u32)> void U32_U32_U32_U32() {
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RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3)));
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}
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template<s32 func(u32, u32, u32, u32, u32)> void U32_U32_U32_U32_U32() {
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RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4)));
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}
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template<s32 func(u32*, u32, u32, u32, u32, u32)> void U32P_U32_U32_U32_U32_U32(){
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u32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<s32 func(s32*, u32*, s32, bool, s64)> void S32P_U32P_S32_Bool_S64() {
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s32 param_1 = 0;
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s32 retval = func(¶m_1, (Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2),
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(PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0)));
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Core::g_app_core->SetReg(1, (u32)param_1);
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RETURN(retval);
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}
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// TODO(bunnei): Is this correct? Probably not
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template<s32 func(u32, u32, u32, u32, s64)> void U32_U32_U32_U32_S64() {
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RETURN(func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((s64)PARAM(4) << 32) | PARAM(0))));
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}
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template<s32 func(u32, s64)> void U32_S64() {
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RETURN(func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))));
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}
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template<s32 func(void*, void*, u32)> void VoidP_VoidP_U32(){
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RETURN(func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2)));
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}
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template<s32 func(s32*, u32)> void S32P_U32(){
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s32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<s32 func(u32, s32)> void U32_S32() {
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RETURN(func(PARAM(0), (s32)PARAM(1)));
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}
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template<s32 func(u32*, u32)> void U32P_U32(){
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u32 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<s32 func(u32)> void U32() {
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RETURN(func(PARAM(0)));
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}
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template<s32 func(void*)> void U32P() {
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RETURN(func(Memory::GetPointer(PARAM(0))));
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}
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template<s32 func(s64*, u32, void*, s32)> void S64P_U32_VoidP_S32(){
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RETURN(func((s64*)Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)),
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(s32)PARAM(3)));
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}
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template<s32 func(u32*, const char*)> void U32P_CharP() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, Memory::GetCharPointer(PARAM(1)));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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} // namespace S32
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u32
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namespace U32 {
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template<u32 func()> void Void() {
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RETURN(func());
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}
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} // namespace U32
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Function wrappers that return type void
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namespace Void {
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template<void func(s64)> void S64() {
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func(((s64)PARAM(1) << 32) | PARAM(0));
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}
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template<void func(const char*)> void CharP() {
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func(Memory::GetCharPointer(PARAM(0)));
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}
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} // namespace Void
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} // namespace Wrap
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