bf4dfb3ad4
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
379 lines
15 KiB
C++
379 lines
15 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cmath>
|
|
#include <unordered_map>
|
|
|
|
#include "common/assert.h"
|
|
#include "common/common_types.h"
|
|
#include "common/logging/log.h"
|
|
#include "video_core/engines/shader_bytecode.h"
|
|
#include "video_core/shader/node_helper.h"
|
|
#include "video_core/shader/shader_ir.h"
|
|
|
|
namespace VideoCommon::Shader {
|
|
|
|
using Tegra::Shader::Attribute;
|
|
using Tegra::Shader::Instruction;
|
|
using Tegra::Shader::IpaMode;
|
|
using Tegra::Shader::Pred;
|
|
using Tegra::Shader::PredCondition;
|
|
using Tegra::Shader::PredOperation;
|
|
using Tegra::Shader::Register;
|
|
|
|
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
|
|
: program_code{program_code}, main_offset{main_offset} {
|
|
Decode();
|
|
}
|
|
|
|
ShaderIR::~ShaderIR() = default;
|
|
|
|
Node ShaderIR::GetRegister(Register reg) {
|
|
if (reg != Register::ZeroIndex) {
|
|
used_registers.insert(static_cast<u32>(reg));
|
|
}
|
|
return MakeNode<GprNode>(reg);
|
|
}
|
|
|
|
Node ShaderIR::GetImmediate19(Instruction instr) {
|
|
return Immediate(instr.alu.GetImm20_19());
|
|
}
|
|
|
|
Node ShaderIR::GetImmediate32(Instruction instr) {
|
|
return Immediate(instr.alu.GetImm20_32());
|
|
}
|
|
|
|
Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
|
|
const auto index = static_cast<u32>(index_);
|
|
const auto offset = static_cast<u32>(offset_);
|
|
|
|
const auto [entry, is_new] = used_cbufs.try_emplace(index);
|
|
entry->second.MarkAsUsed(offset);
|
|
|
|
return MakeNode<CbufNode>(index, Immediate(offset));
|
|
}
|
|
|
|
Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
|
|
const auto index = static_cast<u32>(index_);
|
|
const auto offset = static_cast<u32>(offset_);
|
|
|
|
const auto [entry, is_new] = used_cbufs.try_emplace(index);
|
|
entry->second.MarkAsUsedIndirect();
|
|
|
|
const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
|
|
return MakeNode<CbufNode>(index, final_offset);
|
|
}
|
|
|
|
Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
|
|
const auto pred = static_cast<Pred>(pred_);
|
|
if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
|
|
used_predicates.insert(pred);
|
|
}
|
|
|
|
return MakeNode<PredicateNode>(pred, negated);
|
|
}
|
|
|
|
Node ShaderIR::GetPredicate(bool immediate) {
|
|
return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
|
|
}
|
|
|
|
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
|
used_input_attributes.emplace(index);
|
|
return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
|
|
}
|
|
|
|
Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
|
|
uses_physical_attributes = true;
|
|
return MakeNode<AbufNode>(GetRegister(physical_address), buffer);
|
|
}
|
|
|
|
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
|
if (index == Attribute::Index::ClipDistances0123 ||
|
|
index == Attribute::Index::ClipDistances4567) {
|
|
const auto clip_index =
|
|
static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
|
|
used_clip_distances.at(clip_index) = true;
|
|
}
|
|
used_output_attributes.insert(index);
|
|
|
|
return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
|
|
}
|
|
|
|
Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
|
|
const Node node = MakeNode<InternalFlagNode>(flag);
|
|
if (negated) {
|
|
return Operation(OperationCode::LogicalNegate, node);
|
|
}
|
|
return node;
|
|
}
|
|
|
|
Node ShaderIR::GetLocalMemory(Node address) {
|
|
return MakeNode<LmemNode>(address);
|
|
}
|
|
|
|
Node ShaderIR::GetTemporal(u32 id) {
|
|
return GetRegister(Register::ZeroIndex + 1 + id);
|
|
}
|
|
|
|
Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
|
|
if (absolute) {
|
|
value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
|
|
}
|
|
if (negate) {
|
|
value = Operation(OperationCode::FNegate, NO_PRECISE, value);
|
|
}
|
|
return value;
|
|
}
|
|
|
|
Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
|
|
if (!saturate) {
|
|
return value;
|
|
}
|
|
const Node positive_zero = Immediate(std::copysignf(0, 1));
|
|
const Node positive_one = Immediate(1.0f);
|
|
return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
|
|
}
|
|
|
|
Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
|
|
switch (size) {
|
|
case Register::Size::Byte:
|
|
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
|
|
Immediate(24));
|
|
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
|
|
Immediate(24));
|
|
return value;
|
|
case Register::Size::Short:
|
|
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
|
|
Immediate(16));
|
|
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
|
|
Immediate(16));
|
|
case Register::Size::Word:
|
|
// Default - do nothing
|
|
return value;
|
|
default:
|
|
UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
|
|
return value;
|
|
}
|
|
}
|
|
|
|
Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
|
|
if (!is_signed) {
|
|
// Absolute or negate on an unsigned is pointless
|
|
return value;
|
|
}
|
|
if (absolute) {
|
|
value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
|
|
}
|
|
if (negate) {
|
|
value = Operation(OperationCode::INegate, NO_PRECISE, value);
|
|
}
|
|
return value;
|
|
}
|
|
|
|
Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
|
|
const Node value = Immediate(instr.half_imm.PackImmediates());
|
|
if (!has_negation) {
|
|
return value;
|
|
}
|
|
const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
|
|
const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
|
|
|
|
return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
|
|
}
|
|
|
|
Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
|
|
return Operation(OperationCode::HUnpack, type, value);
|
|
}
|
|
|
|
Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
|
|
switch (merge) {
|
|
case Tegra::Shader::HalfMerge::H0_H1:
|
|
return src;
|
|
case Tegra::Shader::HalfMerge::F32:
|
|
return Operation(OperationCode::HMergeF32, src);
|
|
case Tegra::Shader::HalfMerge::Mrg_H0:
|
|
return Operation(OperationCode::HMergeH0, dest, src);
|
|
case Tegra::Shader::HalfMerge::Mrg_H1:
|
|
return Operation(OperationCode::HMergeH1, dest, src);
|
|
}
|
|
UNREACHABLE();
|
|
return src;
|
|
}
|
|
|
|
Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
|
|
if (absolute) {
|
|
value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
|
|
}
|
|
if (negate) {
|
|
value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
|
|
GetPredicate(true));
|
|
}
|
|
return value;
|
|
}
|
|
|
|
Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
|
|
if (!saturate) {
|
|
return value;
|
|
}
|
|
const Node positive_zero = Immediate(std::copysignf(0, 1));
|
|
const Node positive_one = Immediate(1.0f);
|
|
return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
|
|
}
|
|
|
|
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
|
|
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
|
|
{PredCondition::LessThan, OperationCode::LogicalFLessThan},
|
|
{PredCondition::Equal, OperationCode::LogicalFEqual},
|
|
{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
|
|
{PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
|
|
{PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
|
|
{PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
|
|
{PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
|
|
{PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
|
|
{PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
|
|
{PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
|
|
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
|
|
|
|
const auto comparison{PredicateComparisonTable.find(condition)};
|
|
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
|
|
"Unknown predicate comparison operation");
|
|
|
|
Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
|
|
|
|
if (condition == PredCondition::LessThanWithNan ||
|
|
condition == PredCondition::NotEqualWithNan ||
|
|
condition == PredCondition::LessEqualWithNan ||
|
|
condition == PredCondition::GreaterThanWithNan ||
|
|
condition == PredCondition::GreaterEqualWithNan) {
|
|
|
|
predicate = Operation(OperationCode::LogicalOr, predicate,
|
|
Operation(OperationCode::LogicalFIsNan, op_a));
|
|
predicate = Operation(OperationCode::LogicalOr, predicate,
|
|
Operation(OperationCode::LogicalFIsNan, op_b));
|
|
}
|
|
|
|
return predicate;
|
|
}
|
|
|
|
Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
|
|
Node op_b) {
|
|
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
|
|
{PredCondition::LessThan, OperationCode::LogicalILessThan},
|
|
{PredCondition::Equal, OperationCode::LogicalIEqual},
|
|
{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
|
|
{PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
|
|
{PredCondition::NotEqual, OperationCode::LogicalINotEqual},
|
|
{PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
|
|
{PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
|
|
{PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
|
|
{PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
|
|
{PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
|
|
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
|
|
|
|
const auto comparison{PredicateComparisonTable.find(condition)};
|
|
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
|
|
"Unknown predicate comparison operation");
|
|
|
|
Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
|
|
|
|
UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
|
|
condition == PredCondition::NotEqualWithNan ||
|
|
condition == PredCondition::LessEqualWithNan ||
|
|
condition == PredCondition::GreaterThanWithNan ||
|
|
condition == PredCondition::GreaterEqualWithNan,
|
|
"NaN comparisons for integers are not implemented");
|
|
return predicate;
|
|
}
|
|
|
|
Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
|
|
Node op_b) {
|
|
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
|
|
{PredCondition::LessThan, OperationCode::Logical2HLessThan},
|
|
{PredCondition::Equal, OperationCode::Logical2HEqual},
|
|
{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
|
|
{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
|
|
{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
|
|
{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
|
|
{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
|
|
{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
|
|
{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
|
|
{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
|
|
{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
|
|
|
|
const auto comparison{PredicateComparisonTable.find(condition)};
|
|
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
|
|
"Unknown predicate comparison operation");
|
|
|
|
const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
|
|
|
|
return predicate;
|
|
}
|
|
|
|
OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
|
|
const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
|
|
{PredOperation::And, OperationCode::LogicalAnd},
|
|
{PredOperation::Or, OperationCode::LogicalOr},
|
|
{PredOperation::Xor, OperationCode::LogicalXor},
|
|
};
|
|
|
|
const auto op = PredicateOperationTable.find(operation);
|
|
UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
|
|
return op->second;
|
|
}
|
|
|
|
Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
|
|
switch (cc) {
|
|
case Tegra::Shader::ConditionCode::NEU:
|
|
return GetInternalFlag(InternalFlag::Zero, true);
|
|
default:
|
|
UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
|
|
return GetPredicate(static_cast<u64>(Pred::NeverExecute));
|
|
}
|
|
}
|
|
|
|
void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
|
|
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
|
|
}
|
|
|
|
void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
|
|
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
|
|
}
|
|
|
|
void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
|
|
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
|
|
}
|
|
|
|
void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
|
|
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
|
|
}
|
|
|
|
void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
|
|
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
|
|
}
|
|
|
|
void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
|
|
if (!sets_cc) {
|
|
return;
|
|
}
|
|
const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
|
|
SetInternalFlag(bb, InternalFlag::Zero, zerop);
|
|
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
|
|
}
|
|
|
|
void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
|
|
if (!sets_cc) {
|
|
return;
|
|
}
|
|
const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
|
|
SetInternalFlag(bb, InternalFlag::Zero, zerop);
|
|
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
|
|
}
|
|
|
|
Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
|
|
return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
|
|
Immediate(bits));
|
|
}
|
|
|
|
} // namespace VideoCommon::Shader
|