336 lines
10 KiB
C++
336 lines
10 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <optional>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_item_consumer.h"
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#include "core/hle/service/nvflinger/buffer_queue_core.h"
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#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/hle/service/vi/vi_results.h"
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#include "video_core/gpu.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/host1x/syncpoint_manager.h"
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namespace Service::NVFlinger {
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constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
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void NVFlinger::SplitVSync(std::stop_token stop_token) {
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system.RegisterHostThread();
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std::string name = "VSyncThread";
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MicroProfileOnThreadCreate(name.c_str());
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// Cleanup
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SCOPE_EXIT({ MicroProfileOnThreadExit(); });
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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while (!stop_token.stop_requested()) {
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vsync_signal.wait(false);
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vsync_signal.store(false);
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guard->lock();
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Compose();
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guard->unlock();
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}
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}
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NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
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: system(system_), service_context(system_, "nvflinger"),
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hos_binder_driver_server(hos_binder_driver_server_) {
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displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
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displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
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displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
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displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
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displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
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guard = std::make_shared<std::mutex>();
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// Schedule the screen composition events
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multi_composition_event = Core::Timing::CreateEvent(
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"ScreenComposition",
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[this](std::uintptr_t, s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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vsync_signal.store(true);
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vsync_signal.notify_all();
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return std::chrono::nanoseconds(GetNextTicks());
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});
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single_composition_event = Core::Timing::CreateEvent(
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"ScreenComposition",
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[this](std::uintptr_t, s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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const auto lock_guard = Lock();
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Compose();
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return std::chrono::nanoseconds(GetNextTicks());
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});
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if (system.IsMulticore()) {
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
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vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
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} else {
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
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}
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}
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NVFlinger::~NVFlinger() {
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if (system.IsMulticore()) {
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system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
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vsync_thread.request_stop();
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vsync_signal.store(true);
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vsync_signal.notify_all();
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} else {
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system.CoreTiming().UnscheduleEvent(single_composition_event, {});
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}
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ShutdownLayers();
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if (nvdrv) {
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nvdrv->Close(disp_fd);
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}
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}
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void NVFlinger::ShutdownLayers() {
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for (auto& display : displays) {
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for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
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display.GetLayer(layer).Core().NotifyShutdown();
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}
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}
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}
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void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
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nvdrv = std::move(instance);
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disp_fd = nvdrv->Open("/dev/nvdisp_disp0");
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}
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std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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const auto lock_guard = Lock();
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LOG_DEBUG(Service_NVFlinger, "Opening \"{}\" display", name);
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetName() == name; });
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if (itr == displays.end()) {
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return std::nullopt;
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}
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return itr->GetID();
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}
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bool NVFlinger::CloseDisplay(u64 display_id) {
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return false;
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}
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display->Reset();
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return true;
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}
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std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return std::nullopt;
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}
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const u64 layer_id = next_layer_id++;
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CreateLayerAtId(*display, layer_id);
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return layer_id;
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}
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void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
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const auto buffer_id = next_buffer_queue_id++;
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display.CreateLayer(layer_id, buffer_id, nvdrv->container);
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}
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void NVFlinger::CloseLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.CloseLayer(layer_id);
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}
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}
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std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
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const auto lock_guard = Lock();
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const auto* const layer = FindOrCreateLayer(display_id, layer_id);
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if (layer == nullptr) {
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return std::nullopt;
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}
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return layer->GetBinderId();
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}
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ResultVal<Kernel::KReadableEvent*> NVFlinger::FindVsyncEvent(u64 display_id) {
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return VI::ResultNotFound;
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}
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return display->GetVSyncEvent();
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}
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VI::Display* NVFlinger::FindDisplay(u64 display_id) {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetID() == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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}
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return &*itr;
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}
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const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetID() == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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}
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return &*itr;
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}
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VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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return display->FindLayer(layer_id);
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}
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const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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const auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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return display->FindLayer(layer_id);
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}
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VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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auto* layer = display->FindLayer(layer_id);
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if (layer == nullptr) {
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LOG_DEBUG(Service_NVFlinger, "Layer at id {} not found. Trying to create it.", layer_id);
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CreateLayerAtId(*display, layer_id);
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return display->FindLayer(layer_id);
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}
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return layer;
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}
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void NVFlinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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SCOPE_EXIT({ display.SignalVSyncEvent(); });
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// Don't do anything for displays without layers.
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if (!display.HasLayers())
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continue;
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// TODO(Subv): Support more than 1 layer.
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VI::Layer& layer = display.GetLayer(0);
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android::BufferItem buffer{};
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const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
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if (status != android::Status::NoError) {
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continue;
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}
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const auto& igbp_buffer = *buffer.graphic_buffer;
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if (!system.IsPoweredOn()) {
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return; // We are likely shutting down
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}
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
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ASSERT(nvdisp);
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guard->unlock();
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Common::Rectangle<int> crop_rect{
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static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
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static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
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nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
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igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
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buffer.fence.fences, buffer.fence.num_fences);
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MicroProfileFlip();
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guard->lock();
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swap_interval = buffer.swap_interval;
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layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
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}
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}
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s64 NVFlinger::GetNextTicks() const {
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const auto& settings = Settings::values;
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auto speed_scale = 1.f;
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if (settings.use_multi_core.GetValue()) {
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if (settings.use_speed_limit.GetValue()) {
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// Scales the speed based on speed_limit setting on MC. SC is handled by
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// SpeedLimiter::DoSpeedLimiting.
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speed_scale = 100.f / settings.speed_limit.GetValue();
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} else {
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// Run at unlocked framerate.
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speed_scale = 0.01f;
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}
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}
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// As an extension, treat nonpositive swap interval as framerate multiplier.
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const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
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: 60.f / static_cast<f32>(swap_interval);
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return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
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}
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} // namespace Service::NVFlinger
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