cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
374 lines
12 KiB
C++
374 lines
12 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/expected.h"
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// All the constants in this file come from http://switchbrew.org/index.php?title=Error_codes
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/**
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* Identifies the module which caused the error. Error codes can be propagated through a call
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* chain, meaning that this doesn't always correspond to the module where the API call made is
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* contained.
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*/
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enum class ErrorModule : u32 {
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Common = 0,
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Kernel = 1,
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FS = 2,
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OS = 3, // used for Memory, Thread, Mutex, Nvidia
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HTCS = 4,
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NCM = 5,
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DD = 6,
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LR = 8,
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Loader = 9,
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CMIF = 10,
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HIPC = 11,
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PM = 15,
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NS = 16,
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HTC = 18,
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NCMContent = 20,
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SM = 21,
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RO = 22,
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SDMMC = 24,
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OVLN = 25,
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SPL = 26,
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ETHC = 100,
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I2C = 101,
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GPIO = 102,
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UART = 103,
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Settings = 105,
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WLAN = 107,
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XCD = 108,
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NIFM = 110,
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Hwopus = 111,
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Bluetooth = 113,
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VI = 114,
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NFP = 115,
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Time = 116,
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FGM = 117,
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OE = 118,
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PCIe = 120,
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Friends = 121,
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BCAT = 122,
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SSLSrv = 123,
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Account = 124,
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News = 125,
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Mii = 126,
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NFC = 127,
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AM = 128,
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PlayReport = 129,
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AHID = 130,
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Qlaunch = 132,
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PCV = 133,
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OMM = 134,
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BPC = 135,
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PSM = 136,
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NIM = 137,
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PSC = 138,
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TC = 139,
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USB = 140,
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NSD = 141,
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PCTL = 142,
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BTM = 143,
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ETicket = 145,
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NGC = 146,
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ERPT = 147,
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APM = 148,
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Profiler = 150,
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ErrorUpload = 151,
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Audio = 153,
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NPNS = 154,
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NPNSHTTPSTREAM = 155,
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ARP = 157,
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SWKBD = 158,
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BOOT = 159,
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NFCMifare = 161,
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UserlandAssert = 162,
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Fatal = 163,
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NIMShop = 164,
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SPSM = 165,
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BGTC = 167,
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UserlandCrash = 168,
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SREPO = 180,
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Dauth = 181,
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HID = 202,
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LDN = 203,
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Irsensor = 205,
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Capture = 206,
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Manu = 208,
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ATK = 209,
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GRC = 212,
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Migration = 216,
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MigrationLdcServ = 217,
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GeneralWebApplet = 800,
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WifiWebAuthApplet = 809,
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WhitelistedApplet = 810,
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ShopN = 811,
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};
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/// Encapsulates a Horizon OS error code, allowing it to be separated into its constituent fields.
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union Result {
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u32 raw;
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BitField<0, 9, ErrorModule> module;
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BitField<9, 13, u32> description;
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constexpr explicit Result(u32 raw_) : raw(raw_) {}
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constexpr Result(ErrorModule module_, u32 description_)
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: raw(module.FormatValue(module_) | description.FormatValue(description_)) {}
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[[nodiscard]] constexpr bool IsSuccess() const {
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return raw == 0;
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}
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[[nodiscard]] constexpr bool IsError() const {
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return !IsSuccess();
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}
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};
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[[nodiscard]] constexpr bool operator==(const Result& a, const Result& b) {
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return a.raw == b.raw;
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}
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[[nodiscard]] constexpr bool operator!=(const Result& a, const Result& b) {
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return !operator==(a, b);
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}
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// Convenience functions for creating some common kinds of errors:
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/// The default success `Result`.
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constexpr Result ResultSuccess(0);
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/**
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* Placeholder result code used for unknown error codes.
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*
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* @note This should only be used when a particular error code
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* is not known yet.
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*/
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constexpr Result ResultUnknown(UINT32_MAX);
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/**
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* A ResultRange defines an inclusive range of error descriptions within an error module.
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* This can be used to check whether the description of a given Result falls within the range.
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* The conversion function returns a Result with its description set to description_start.
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*
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* An example of how it could be used:
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* \code
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* constexpr ResultRange ResultCommonError{ErrorModule::Common, 0, 9999};
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*
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* Result Example(int value) {
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* const Result result = OtherExample(value);
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*
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* // This will only evaluate to true if result.module is ErrorModule::Common and
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* // result.description is in between 0 and 9999 inclusive.
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* if (ResultCommonError.Includes(result)) {
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* // This returns Result{ErrorModule::Common, 0};
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* return ResultCommonError;
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* }
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*
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* return ResultSuccess;
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* }
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* \endcode
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*/
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class ResultRange {
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public:
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consteval ResultRange(ErrorModule module, u32 description_start, u32 description_end_)
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: code{module, description_start}, description_end{description_end_} {}
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[[nodiscard]] constexpr operator Result() const {
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return code;
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}
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[[nodiscard]] constexpr bool Includes(Result other) const {
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return code.module == other.module && code.description <= other.description &&
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other.description <= description_end;
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}
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private:
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Result code;
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u32 description_end;
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};
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/**
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* This is an optional value type. It holds a `Result` and, if that code is ResultSuccess, it
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* also holds a result of type `T`. If the code is an error code (not ResultSuccess), then trying
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* to access the inner value with operator* is undefined behavior and will assert with Unwrap().
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* Users of this class must be cognizant to check the status of the ResultVal with operator bool(),
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* Code(), Succeeded() or Failed() prior to accessing the inner value.
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*
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* An example of how it could be used:
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* \code
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* ResultVal<int> Frobnicate(float strength) {
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* if (strength < 0.f || strength > 1.0f) {
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* // Can't frobnicate too weakly or too strongly
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* return Result{ErrorModule::Common, 1};
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* } else {
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* // Frobnicated! Give caller a cookie
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* return 42;
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* }
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* }
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* \endcode
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*
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* \code
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* auto frob_result = Frobnicate(0.75f);
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* if (frob_result) {
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* // Frobbed ok
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* printf("My cookie is %d\n", *frob_result);
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* } else {
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* printf("Guess I overdid it. :( Error code: %ux\n", frob_result.Code().raw);
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* }
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* \endcode
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*/
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template <typename T>
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class ResultVal {
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public:
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constexpr ResultVal() : expected{} {}
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constexpr ResultVal(Result code) : expected{Common::Unexpected(code)} {}
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constexpr ResultVal(ResultRange range) : expected{Common::Unexpected(range)} {}
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template <typename U>
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constexpr ResultVal(U&& val) : expected{std::forward<U>(val)} {}
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template <typename... Args>
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constexpr ResultVal(Args&&... args) : expected{std::in_place, std::forward<Args>(args)...} {}
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~ResultVal() = default;
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constexpr ResultVal(const ResultVal&) = default;
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constexpr ResultVal(ResultVal&&) = default;
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ResultVal& operator=(const ResultVal&) = default;
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ResultVal& operator=(ResultVal&&) = default;
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[[nodiscard]] constexpr explicit operator bool() const noexcept {
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return expected.has_value();
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}
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[[nodiscard]] constexpr Result Code() const {
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return expected.has_value() ? ResultSuccess : expected.error();
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}
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[[nodiscard]] constexpr bool Succeeded() const {
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return expected.has_value();
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}
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[[nodiscard]] constexpr bool Failed() const {
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return !expected.has_value();
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}
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[[nodiscard]] constexpr T* operator->() {
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return std::addressof(expected.value());
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}
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[[nodiscard]] constexpr const T* operator->() const {
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return std::addressof(expected.value());
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}
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[[nodiscard]] constexpr T& operator*() & {
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return *expected;
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}
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[[nodiscard]] constexpr const T& operator*() const& {
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return *expected;
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}
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[[nodiscard]] constexpr T&& operator*() && {
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return *expected;
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}
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[[nodiscard]] constexpr const T&& operator*() const&& {
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return *expected;
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}
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[[nodiscard]] constexpr T& Unwrap() & {
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ASSERT_MSG(Succeeded(), "Tried to Unwrap empty ResultVal");
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return expected.value();
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}
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[[nodiscard]] constexpr const T& Unwrap() const& {
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ASSERT_MSG(Succeeded(), "Tried to Unwrap empty ResultVal");
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return expected.value();
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}
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[[nodiscard]] constexpr T&& Unwrap() && {
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ASSERT_MSG(Succeeded(), "Tried to Unwrap empty ResultVal");
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return std::move(expected.value());
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}
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[[nodiscard]] constexpr const T&& Unwrap() const&& {
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ASSERT_MSG(Succeeded(), "Tried to Unwrap empty ResultVal");
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return std::move(expected.value());
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}
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template <typename U>
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[[nodiscard]] constexpr T ValueOr(U&& v) const& {
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return expected.value_or(v);
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}
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template <typename U>
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[[nodiscard]] constexpr T ValueOr(U&& v) && {
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return expected.value_or(v);
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}
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private:
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// TODO (Morph): Replace this with C++23 std::expected.
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Common::Expected<T, Result> expected;
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};
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/**
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* Check for the success of `source` (which must evaluate to a ResultVal). If it succeeds, unwraps
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* the contained value and assigns it to `target`, which can be either an l-value expression or a
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* variable declaration. If it fails the return code is returned from the current function. Thus it
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* can be used to cascade errors out, achieving something akin to exception handling.
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*/
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#define CASCADE_RESULT(target, source) \
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auto CONCAT2(check_result_L, __LINE__) = source; \
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if (CONCAT2(check_result_L, __LINE__).Failed()) { \
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return CONCAT2(check_result_L, __LINE__).Code(); \
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} \
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target = std::move(*CONCAT2(check_result_L, __LINE__))
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/**
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* Analogous to CASCADE_RESULT, but for a bare Result. The code will be propagated if
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* non-success, or discarded otherwise.
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*/
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#define CASCADE_CODE(source) \
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do { \
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auto CONCAT2(check_result_L, __LINE__) = source; \
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if (CONCAT2(check_result_L, __LINE__).IsError()) { \
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return CONCAT2(check_result_L, __LINE__); \
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} \
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} while (false)
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#define R_SUCCEEDED(res) (res.IsSuccess())
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/// Evaluates a boolean expression, and succeeds if that expression is true.
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#define R_SUCCEED_IF(expr) R_UNLESS(!(expr), ResultSuccess)
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/// Evaluates a boolean expression, and returns a result unless that expression is true.
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#define R_UNLESS(expr, res) \
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{ \
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if (!(expr)) { \
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if (res.IsError()) { \
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LOG_ERROR(Kernel, "Failed with result: {}", res.raw); \
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} \
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return res; \
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} \
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}
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/// Evaluates an expression that returns a result, and returns the result if it would fail.
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#define R_TRY(res_expr) \
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{ \
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const auto _tmp_r_try_rc = (res_expr); \
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if (_tmp_r_try_rc.IsError()) { \
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return _tmp_r_try_rc; \
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} \
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}
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