207 lines
5.1 KiB
C++
207 lines
5.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <bitset>
|
|
|
|
#include "common/common_types.h"
|
|
#include "shader_recompiler/frontend/ir/type.h"
|
|
#include "shader_recompiler/varying_state.h"
|
|
|
|
#include <boost/container/small_vector.hpp>
|
|
#include <boost/container/static_vector.hpp>
|
|
|
|
namespace Shader {
|
|
|
|
enum class TextureType : u32 {
|
|
Color1D,
|
|
ColorArray1D,
|
|
Color2D,
|
|
ColorArray2D,
|
|
Color3D,
|
|
ColorCube,
|
|
ColorArrayCube,
|
|
Buffer,
|
|
Color2DRect,
|
|
};
|
|
constexpr u32 NUM_TEXTURE_TYPES = 9;
|
|
|
|
enum class ImageFormat : u32 {
|
|
Typeless,
|
|
R8_UINT,
|
|
R8_SINT,
|
|
R16_UINT,
|
|
R16_SINT,
|
|
R32_UINT,
|
|
R32G32_UINT,
|
|
R32G32B32A32_UINT,
|
|
};
|
|
|
|
enum class Interpolation {
|
|
Smooth,
|
|
Flat,
|
|
NoPerspective,
|
|
};
|
|
|
|
struct ConstantBufferDescriptor {
|
|
u32 index;
|
|
u32 count;
|
|
};
|
|
|
|
struct StorageBufferDescriptor {
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 count;
|
|
bool is_written;
|
|
};
|
|
|
|
struct TextureBufferDescriptor {
|
|
bool has_secondary;
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 secondary_cbuf_index;
|
|
u32 secondary_cbuf_offset;
|
|
u32 count;
|
|
u32 size_shift;
|
|
};
|
|
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
|
|
|
|
struct ImageBufferDescriptor {
|
|
ImageFormat format;
|
|
bool is_written;
|
|
bool is_read;
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 count;
|
|
u32 size_shift;
|
|
};
|
|
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
|
|
|
|
struct TextureDescriptor {
|
|
TextureType type;
|
|
bool is_depth;
|
|
bool has_secondary;
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 secondary_cbuf_index;
|
|
u32 secondary_cbuf_offset;
|
|
u32 count;
|
|
u32 size_shift;
|
|
};
|
|
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
|
|
|
|
struct ImageDescriptor {
|
|
TextureType type;
|
|
ImageFormat format;
|
|
bool is_written;
|
|
bool is_read;
|
|
u32 cbuf_index;
|
|
u32 cbuf_offset;
|
|
u32 count;
|
|
u32 size_shift;
|
|
};
|
|
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
|
|
|
|
struct Info {
|
|
static constexpr size_t MAX_INDIRECT_CBUFS{14};
|
|
static constexpr size_t MAX_CBUFS{18};
|
|
static constexpr size_t MAX_SSBOS{32};
|
|
|
|
bool uses_workgroup_id{};
|
|
bool uses_local_invocation_id{};
|
|
bool uses_invocation_id{};
|
|
bool uses_sample_id{};
|
|
bool uses_is_helper_invocation{};
|
|
bool uses_subgroup_invocation_id{};
|
|
bool uses_subgroup_shuffles{};
|
|
std::array<bool, 30> uses_patches{};
|
|
|
|
std::array<Interpolation, 32> interpolation{};
|
|
VaryingState loads;
|
|
VaryingState stores;
|
|
VaryingState passthrough;
|
|
|
|
bool loads_indexed_attributes{};
|
|
|
|
std::array<bool, 8> stores_frag_color{};
|
|
bool stores_sample_mask{};
|
|
bool stores_frag_depth{};
|
|
|
|
bool stores_tess_level_outer{};
|
|
bool stores_tess_level_inner{};
|
|
|
|
bool stores_indexed_attributes{};
|
|
|
|
bool stores_global_memory{};
|
|
|
|
bool uses_fp16{};
|
|
bool uses_fp64{};
|
|
bool uses_fp16_denorms_flush{};
|
|
bool uses_fp16_denorms_preserve{};
|
|
bool uses_fp32_denorms_flush{};
|
|
bool uses_fp32_denorms_preserve{};
|
|
bool uses_int8{};
|
|
bool uses_int16{};
|
|
bool uses_int64{};
|
|
bool uses_image_1d{};
|
|
bool uses_sampled_1d{};
|
|
bool uses_sparse_residency{};
|
|
bool uses_demote_to_helper_invocation{};
|
|
bool uses_subgroup_vote{};
|
|
bool uses_subgroup_mask{};
|
|
bool uses_fswzadd{};
|
|
bool uses_derivatives{};
|
|
bool uses_typeless_image_reads{};
|
|
bool uses_typeless_image_writes{};
|
|
bool uses_image_buffers{};
|
|
bool uses_shared_increment{};
|
|
bool uses_shared_decrement{};
|
|
bool uses_global_increment{};
|
|
bool uses_global_decrement{};
|
|
bool uses_atomic_f32_add{};
|
|
bool uses_atomic_f16x2_add{};
|
|
bool uses_atomic_f16x2_min{};
|
|
bool uses_atomic_f16x2_max{};
|
|
bool uses_atomic_f32x2_add{};
|
|
bool uses_atomic_f32x2_min{};
|
|
bool uses_atomic_f32x2_max{};
|
|
bool uses_atomic_s32_min{};
|
|
bool uses_atomic_s32_max{};
|
|
bool uses_int64_bit_atomics{};
|
|
bool uses_global_memory{};
|
|
bool uses_atomic_image_u32{};
|
|
bool uses_shadow_lod{};
|
|
bool uses_rescaling_uniform{};
|
|
bool uses_cbuf_indirect{};
|
|
|
|
IR::Type used_constant_buffer_types{};
|
|
IR::Type used_storage_buffer_types{};
|
|
IR::Type used_indirect_cbuf_types{};
|
|
|
|
u32 constant_buffer_mask{};
|
|
std::array<u32, MAX_CBUFS> constant_buffer_used_sizes{};
|
|
u32 nvn_buffer_base{};
|
|
std::bitset<16> nvn_buffer_used{};
|
|
|
|
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
|
|
constant_buffer_descriptors;
|
|
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
|
TextureBufferDescriptors texture_buffer_descriptors;
|
|
ImageBufferDescriptors image_buffer_descriptors;
|
|
TextureDescriptors texture_descriptors;
|
|
ImageDescriptors image_descriptors;
|
|
};
|
|
|
|
template <typename Descriptors>
|
|
u32 NumDescriptors(const Descriptors& descriptors) {
|
|
u32 num{};
|
|
for (const auto& desc : descriptors) {
|
|
num += desc.count;
|
|
}
|
|
return num;
|
|
}
|
|
|
|
} // namespace Shader
|