4783133bbd
- Also a few cleanups.
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armdefs.h"
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class ARM_DynCom final : virtual public ARM_Interface {
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public:
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ARM_DynCom();
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~ARM_DynCom();
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/**
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* Set the Program Counter to an address
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* @param pc Address to set PC to
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*/
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void SetPC(u32 pc) override;
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/*
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* Get the current Program Counter
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* @return Returns current PC
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*/
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u32 GetPC() const override;
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/**
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* Get an ARM register
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* @param index Register index (0-15)
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* @return Returns the value in the register
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*/
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u32 GetReg(int index) const override;
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/**
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* Set an ARM register
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* @param index Register index (0-15)
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* @param value Value to set register to
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*/
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void SetReg(int index, u32 value) override;
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/**
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* Get the current CPSR register
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* @return Returns the value of the CPSR register
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*/
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u32 GetCPSR() const override;
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/**
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* Set the current CPSR register
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* @param cpsr Value to set CPSR to
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*/
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void SetCPSR(u32 cpsr) override;
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/**
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* Returns the number of clock ticks since the last reset
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* @return Returns number of clock ticks
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*/
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u64 GetTicks() const override;
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/**
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* Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time)
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* @param ticks Number of ticks to advance the CPU core
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*/
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void AddTicks(u64 ticks) override;
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/**
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* Saves the current CPU context
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* @param ctx Thread context to save
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*/
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void SaveContext(ThreadContext& ctx) override;
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/**
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* Loads a CPU context
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* @param ctx Thread context to load
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*/
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void LoadContext(const ThreadContext& ctx) override;
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/// Prepare core for thread reschedule (if needed to correctly handle state)
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void PrepareReschedule() override;
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/**
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* Executes the given number of instructions
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* @param num_instructions Number of instructions to executes
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*/
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void ExecuteInstructions(int num_instructions) override;
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private:
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std::unique_ptr<ARMul_State> state;
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u64 ticks;
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};
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