cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
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arrow_left.png | ||
arrow_left_dark.png | ||
arrow_right.png | ||
arrow_right_dark.png | ||
button_A.png | ||
button_A_dark.png | ||
button_B.png | ||
button_B_dark.png | ||
button_L.png | ||
button_L_dark.png | ||
button_R.png | ||
button_R_dark.png | ||
button_X.png | ||
button_X_dark.png | ||
button_Y.png | ||
button_Y_dark.png | ||
button_minus.png | ||
button_minus_dark.png | ||
button_plus.png | ||
button_plus_dark.png | ||
button_press_stick.png | ||
button_press_stick_dark.png | ||
controller_dual_joycon.png | ||
controller_dual_joycon_dark.png | ||
controller_handheld.png | ||
controller_handheld_dark.png | ||
controller_pro.png | ||
controller_pro_dark.png | ||
controller_single_joycon_left.png | ||
controller_single_joycon_left_a.png | ||
controller_single_joycon_left_a_dark.png | ||
controller_single_joycon_left_b.png | ||
controller_single_joycon_left_b_dark.png | ||
controller_single_joycon_left_dark.png | ||
controller_single_joycon_left_x.png | ||
controller_single_joycon_left_x_dark.png | ||
controller_single_joycon_left_y.png | ||
controller_single_joycon_left_y_dark.png | ||
controller_single_joycon_right.png | ||
controller_single_joycon_right_dark.png | ||
osk_button_B.png | ||
osk_button_B_dark.png | ||
osk_button_B_dark_disabled.png | ||
osk_button_B_disabled.png | ||
osk_button_Y.png | ||
osk_button_Y_dark.png | ||
osk_button_Y_dark_disabled.png | ||
osk_button_Y_disabled.png | ||
osk_button_backspace.png | ||
osk_button_backspace_dark.png | ||
osk_button_plus.png | ||
osk_button_plus_dark.png | ||
osk_button_plus_dark_disabled.png | ||
osk_button_plus_disabled.png | ||
osk_button_shift.png | ||
osk_button_shift_dark.png | ||
osk_button_shift_lock_off.png | ||
osk_button_shift_lock_on.png | ||
osk_button_shift_on.png | ||
osk_button_shift_on_dark.png | ||
overlay.qrc |