yuzu/src/core/hle/kernel/thread.h

50 lines
1.3 KiB
C++

// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
enum ThreadPriority {
THREADPRIO_HIGHEST = 0,
THREADPRIO_DEFAULT = 16,
THREADPRIO_LOWEST = 31,
};
enum ThreadProcessorId {
THREADPROCESSORID_0 = 0xFFFFFFFE,
THREADPROCESSORID_1 = 0xFFFFFFFD,
THREADPROCESSORID_ALL = 0xFFFFFFFC,
};
namespace Kernel {
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule(const char* reason);
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle);
/// Gets the current thread
Handle GetCurrentThread();
/// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization();
/// Initialize threading
void ThreadingInit();
/// Shutdown threading
void ThreadingShutdown();
} // namespace