bf45092c61
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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namespace Kernel {
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(std::move(thread));
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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// If a thread passed multiple handles to the same object,
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// the kernel might attempt to remove the thread from the object's
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// waiting threads list multiple times.
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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Thread* candidate = nullptr;
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u32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll ||
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thread->status == ThreadStatus::WaitHLEEvent,
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"Inconsistent thread statuses in waiting_threads");
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if (thread->current_priority >= candidate_priority)
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continue;
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
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// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread->status == ThreadStatus::WaitSynchAll) {
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ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait(thread.get());
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});
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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return candidate;
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}
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void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
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ASSERT(!ShouldWait(thread.get()));
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if (!thread)
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return;
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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} else {
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for (auto& object : thread->wait_objects) {
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ASSERT(!object->ShouldWait(thread.get()));
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object->Acquire(thread.get());
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}
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}
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size_t index = thread->GetWaitObjectIndex(this);
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->CancelWakeupTimer();
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bool resume = true;
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if (thread->wakeup_callback)
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resume = thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this, index);
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if (resume)
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thread->ResumeFromWait();
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}
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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WakeupWaitingThread(thread);
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}
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}
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const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
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return waiting_threads;
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}
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} // namespace Kernel
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