c161389a0f
Allows getting rid of reliance on the global accessor functions and instead operating on the provided system instance.
178 lines
6.2 KiB
C++
178 lines
6.2 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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namespace {
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// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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std::size_t last = waiting_threads.size();
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if (num_to_wake > 0) {
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last = num_to_wake;
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}
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// Signal the waiting threads.
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for (std::size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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waiting_threads[i]->SetArbiterWaitAddress(0);
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waiting_threads[i]->ResumeFromWait();
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}
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}
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} // Anonymous namespace
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AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
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AddressArbiter::~AddressArbiter() = default;
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ResultCode AddressArbiter::SignalToAddress(VAddr address, s32 num_to_wake) {
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const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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Memory::Write32(address, static_cast<u32>(value + 1));
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return SignalToAddress(address, num_to_wake);
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}
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ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Get threads waiting on the address.
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const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
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// Determine the modified value depending on the waiting count.
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s32 updated_value;
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if (waiting_threads.empty()) {
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updated_value = value - 1;
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} else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
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updated_value = value + 1;
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} else {
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updated_value = value;
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}
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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Memory::Write32(address, static_cast<u32>(updated_value));
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
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bool should_decrement) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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const s32 cur_value = static_cast<s32>(Memory::Read32(address));
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if (cur_value >= value) {
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return ERR_INVALID_STATE;
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}
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if (should_decrement) {
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Memory::Write32(address, static_cast<u32>(cur_value - 1));
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddress(address, timeout);
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}
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ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Only wait for the address if equal.
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddress(address, timeout);
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}
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ResultCode AddressArbiter::WaitForAddress(VAddr address, s64 timeout) {
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SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->SetArbiterWaitAddress(address);
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current_thread->SetStatus(ThreadStatus::WaitArb);
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current_thread->InvalidateWakeupCallback();
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current_thread->WakeAfterDelay(timeout);
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system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
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return RESULT_TIMEOUT;
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}
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std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
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const auto RetrieveWaitingThreads = [this](std::size_t core_index,
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std::vector<SharedPtr<Thread>>& waiting_threads,
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VAddr arb_addr) {
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const auto& scheduler = system.Scheduler(core_index);
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const auto& thread_list = scheduler.GetThreadList();
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for (const auto& thread : thread_list) {
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if (thread->GetArbiterWaitAddress() == arb_addr) {
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waiting_threads.push_back(thread);
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}
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}
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};
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// Retrieve all threads that are waiting for this address.
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std::vector<SharedPtr<Thread>> threads;
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RetrieveWaitingThreads(0, threads, address);
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RetrieveWaitingThreads(1, threads, address);
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RetrieveWaitingThreads(2, threads, address);
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RetrieveWaitingThreads(3, threads, address);
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(threads.begin(), threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->GetPriority() < rhs->GetPriority();
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});
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return threads;
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}
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} // namespace Kernel
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