41 lines
834 B
C++
41 lines
834 B
C++
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
|
|
// SPDX-FileCopyrightText: 2021 Skyline Team and Contributors
|
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "common/common_types.h"
|
|
|
|
namespace Tegra {
|
|
|
|
namespace Host1x {
|
|
|
|
class Host1x;
|
|
class Nvdec;
|
|
|
|
class Control {
|
|
public:
|
|
enum class Method : u32 {
|
|
WaitSyncpt = 0x8,
|
|
LoadSyncptPayload32 = 0x4e,
|
|
WaitSyncpt32 = 0x50,
|
|
};
|
|
|
|
explicit Control(Host1x& host1x);
|
|
~Control();
|
|
|
|
/// Writes the method into the state, Invoke Execute() if encountered
|
|
void ProcessMethod(Method method, u32 argument);
|
|
|
|
private:
|
|
/// For Host1x, execute is waiting on a syncpoint previously written into the state
|
|
void Execute(u32 data);
|
|
|
|
u32 syncpoint_value{};
|
|
Host1x& host1x;
|
|
};
|
|
|
|
} // namespace Host1x
|
|
|
|
} // namespace Tegra
|