c4ed791164
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
195 lines
6.6 KiB
C++
195 lines
6.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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namespace Settings {
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namespace NativeButton {
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const std::array<const char*, NumButtons> mapping = {{
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"button_a",
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"button_b",
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"button_x",
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"button_y",
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"button_lstick",
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"button_rstick",
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"button_l",
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"button_r",
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"button_zl",
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"button_zr",
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"button_plus",
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"button_minus",
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"button_dleft",
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"button_dup",
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"button_dright",
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"button_ddown",
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"button_lstick_left",
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"button_lstick_up",
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"button_lstick_right",
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"button_lstick_down",
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"button_rstick_left",
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"button_rstick_up",
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"button_rstick_right",
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"button_rstick_down",
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"button_sl",
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"button_sr",
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"button_home",
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"button_screenshot",
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}};
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}
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namespace NativeAnalog {
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const std::array<const char*, NumAnalogs> mapping = {{
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"lstick",
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"rstick",
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}};
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}
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namespace NativeMouseButton {
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const std::array<const char*, NumMouseButtons> mapping = {{
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"left",
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"right",
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"middle",
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"forward",
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"back",
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}};
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}
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Values values = {};
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bool configuring_global = true;
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std::string GetTimeZoneString() {
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static constexpr std::array timezones{
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"auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
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"EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
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"Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
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"Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
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"Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
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"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
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};
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const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
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ASSERT(time_zone_index < timezones.size());
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return timezones[time_zone_index];
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}
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().RefreshBaseSettings();
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}
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Service::HID::ReloadInputDevices();
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}
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void LogSettings() {
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const auto log_setting = [](std::string_view name, const auto& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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};
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LOG_INFO(Config, "yuzu Configuration:");
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log_setting("Controls_UseDockedMode", values.use_docked_mode);
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log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
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log_setting("System_CurrentUser", values.current_user);
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log_setting("System_LanguageIndex", values.language_index.GetValue());
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log_setting("System_RegionIndex", values.region_index.GetValue());
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log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
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log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id);
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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log_setting("Audio_OutputDevice", values.audio_device_id);
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
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log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
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log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
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log_setting("Debugging_UseGdbstub", values.use_gdbstub);
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log_setting("Debugging_GdbstubPort", values.gdbstub_port);
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log_setting("Debugging_ProgramArgs", values.program_args);
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log_setting("Services_BCATBackend", values.bcat_backend);
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log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue();
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}
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
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}
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bool IsGPULevelHigh() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GPUAccuracy::High;
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}
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void RestoreGlobalState() {
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// If a game is running, DO NOT restore the global settings state
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if (Core::System::GetInstance().IsPoweredOn()) {
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return;
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}
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// Audio
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values.enable_audio_stretching.SetGlobal(true);
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values.volume.SetGlobal(true);
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// Core
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values.use_multi_core.SetGlobal(true);
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// Renderer
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values.renderer_backend.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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values.use_frame_limit.SetGlobal(true);
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values.frame_limit.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.use_assembly_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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// System
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values.language_index.SetGlobal(true);
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values.region_index.SetGlobal(true);
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values.time_zone_index.SetGlobal(true);
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values.rng_seed.SetGlobal(true);
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values.custom_rtc.SetGlobal(true);
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values.sound_index.SetGlobal(true);
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}
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void Sanitize() {
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values.use_asynchronous_gpu_emulation.SetValue(
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values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
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}
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} // namespace Settings
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