161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <chrono>
|
|
#include <functional>
|
|
#include <mutex>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
#include "common/threadsafe_queue.h"
|
|
|
|
namespace Core::Timing {
|
|
|
|
/// A callback that may be scheduled for a particular core timing event.
|
|
using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
|
|
|
|
/// Contains the characteristics of a particular event.
|
|
struct EventType {
|
|
/// The event's callback function.
|
|
TimedCallback callback;
|
|
/// A pointer to the name of the event.
|
|
const std::string* name;
|
|
};
|
|
|
|
/**
|
|
* This is a system to schedule events into the emulated machine's future. Time is measured
|
|
* in main CPU clock cycles.
|
|
*
|
|
* To schedule an event, you first have to register its type. This is where you pass in the
|
|
* callback. You then schedule events using the type id you get back.
|
|
*
|
|
* The int cyclesLate that the callbacks get is how many cycles late it was.
|
|
* So to schedule a new event on a regular basis:
|
|
* inside callback:
|
|
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
|
|
*/
|
|
class CoreTiming {
|
|
public:
|
|
CoreTiming();
|
|
~CoreTiming();
|
|
|
|
CoreTiming(const CoreTiming&) = delete;
|
|
CoreTiming(CoreTiming&&) = delete;
|
|
|
|
CoreTiming& operator=(const CoreTiming&) = delete;
|
|
CoreTiming& operator=(CoreTiming&&) = delete;
|
|
|
|
/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
|
|
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
|
|
void Initialize();
|
|
|
|
/// Tears down all timing related functionality.
|
|
void Shutdown();
|
|
|
|
/// Registers a core timing event with the given name and callback.
|
|
///
|
|
/// @param name The name of the core timing event to register.
|
|
/// @param callback The callback to execute for the event.
|
|
///
|
|
/// @returns An EventType instance representing the registered event.
|
|
///
|
|
/// @pre The name of the event being registered must be unique among all
|
|
/// registered events.
|
|
///
|
|
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
|
|
|
|
/// Unregisters all registered events thus far. Note: not thread unsafe
|
|
void UnregisterAllEvents();
|
|
|
|
/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
|
|
/// event is scheduled earlier than the current values.
|
|
///
|
|
/// Scheduling from a callback will not update the downcount until the Advance() completes.
|
|
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
|
|
|
|
void UnscheduleEvent(const EventType* event_type, u64 userdata);
|
|
|
|
/// We only permit one event of each type in the queue at a time.
|
|
void RemoveEvent(const EventType* event_type);
|
|
|
|
void ForceExceptionCheck(s64 cycles);
|
|
|
|
/// This should only be called from the emu thread, if you are calling it any other thread,
|
|
/// you are doing something evil
|
|
u64 GetTicks() const;
|
|
|
|
u64 GetIdleTicks() const;
|
|
|
|
void AddTicks(u64 ticks);
|
|
|
|
/// Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
|
|
/// the previous timing slice and begins the next one, you must Advance from the previous
|
|
/// slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
|
|
/// Advance() is required to initialize the slice length before the first cycle of emulated
|
|
/// instructions is executed.
|
|
void Advance();
|
|
|
|
/// Pretend that the main CPU has executed enough cycles to reach the next event.
|
|
void Idle();
|
|
|
|
std::chrono::microseconds GetGlobalTimeUs() const;
|
|
|
|
void ResetRun();
|
|
|
|
s64 GetDowncount() const;
|
|
|
|
void SwitchContext(u64 new_context) {
|
|
current_context = new_context;
|
|
}
|
|
|
|
bool CanCurrentContextRun() const {
|
|
return time_slice[current_context] > 0;
|
|
}
|
|
|
|
std::optional<u64> NextAvailableCore(const s64 needed_ticks) const;
|
|
|
|
private:
|
|
struct Event;
|
|
|
|
/// Clear all pending events. This should ONLY be done on exit.
|
|
void ClearPendingEvents();
|
|
|
|
static constexpr u64 num_cpu_cores = 4;
|
|
|
|
s64 global_timer = 0;
|
|
s64 idled_cycles = 0;
|
|
s64 slice_length = 0;
|
|
u64 accumulated_ticks = 0;
|
|
std::array<s64, num_cpu_cores> downcounts{};
|
|
// Slice of time assigned to each core per run.
|
|
std::array<s64, num_cpu_cores> time_slice{};
|
|
u64 current_context = 0;
|
|
|
|
// Are we in a function that has been called from Advance()
|
|
// If events are scheduled from a function that gets called from Advance(),
|
|
// don't change slice_length and downcount.
|
|
bool is_global_timer_sane = false;
|
|
|
|
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
|
|
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
|
|
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
|
|
// accomodated by the standard adaptor class.
|
|
std::vector<Event> event_queue;
|
|
u64 event_fifo_id = 0;
|
|
|
|
// Stores each element separately as a linked list node so pointers to elements
|
|
// remain stable regardless of rehashes/resizing.
|
|
std::unordered_map<std::string, EventType> event_types;
|
|
|
|
EventType* ev_lost = nullptr;
|
|
|
|
std::mutex inner_mutex;
|
|
};
|
|
|
|
} // namespace Core::Timing
|