8f4e09ba07
Without this, the header file won't show up by default within IDEs such as Visual Studio.
63 lines
1.8 KiB
CMake
63 lines
1.8 KiB
CMake
add_library(video_core STATIC
|
|
command_processor.cpp
|
|
command_processor.h
|
|
debug_utils/debug_utils.cpp
|
|
debug_utils/debug_utils.h
|
|
engines/fermi_2d.cpp
|
|
engines/fermi_2d.h
|
|
engines/maxwell_3d.cpp
|
|
engines/maxwell_3d.h
|
|
engines/maxwell_compute.cpp
|
|
engines/maxwell_compute.h
|
|
engines/maxwell_dma.cpp
|
|
engines/maxwell_dma.h
|
|
engines/shader_bytecode.h
|
|
gpu.cpp
|
|
gpu.h
|
|
macro_interpreter.cpp
|
|
macro_interpreter.h
|
|
memory_manager.cpp
|
|
memory_manager.h
|
|
rasterizer_cache.h
|
|
rasterizer_interface.h
|
|
renderer_base.cpp
|
|
renderer_base.h
|
|
renderer_opengl/gl_buffer_cache.cpp
|
|
renderer_opengl/gl_buffer_cache.h
|
|
renderer_opengl/gl_rasterizer.cpp
|
|
renderer_opengl/gl_rasterizer.h
|
|
renderer_opengl/gl_rasterizer_cache.cpp
|
|
renderer_opengl/gl_rasterizer_cache.h
|
|
renderer_opengl/gl_resource_manager.h
|
|
renderer_opengl/gl_shader_cache.cpp
|
|
renderer_opengl/gl_shader_cache.h
|
|
renderer_opengl/gl_shader_decompiler.cpp
|
|
renderer_opengl/gl_shader_decompiler.h
|
|
renderer_opengl/gl_shader_gen.cpp
|
|
renderer_opengl/gl_shader_gen.h
|
|
renderer_opengl/gl_shader_manager.cpp
|
|
renderer_opengl/gl_shader_manager.h
|
|
renderer_opengl/gl_shader_util.cpp
|
|
renderer_opengl/gl_shader_util.h
|
|
renderer_opengl/gl_state.cpp
|
|
renderer_opengl/gl_state.h
|
|
renderer_opengl/gl_stream_buffer.cpp
|
|
renderer_opengl/gl_stream_buffer.h
|
|
renderer_opengl/maxwell_to_gl.h
|
|
renderer_opengl/renderer_opengl.cpp
|
|
renderer_opengl/renderer_opengl.h
|
|
textures/astc.cpp
|
|
textures/astc.h
|
|
textures/decoders.cpp
|
|
textures/decoders.h
|
|
textures/texture.h
|
|
utils.h
|
|
video_core.cpp
|
|
video_core.h
|
|
)
|
|
|
|
create_target_directory_groups(video_core)
|
|
|
|
target_link_libraries(video_core PUBLIC common core)
|
|
target_link_libraries(video_core PRIVATE glad)
|