b7f331afa3
Similar to how WaitForAddress was isolated to its own function, we can also move the necessary conditional checking into the address arbiter class itself, allowing us to hide the implementation details of it from public use.
206 lines
7.3 KiB
C++
206 lines
7.3 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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namespace {
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// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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std::size_t last = waiting_threads.size();
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if (num_to_wake > 0) {
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last = num_to_wake;
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}
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// Signal the waiting threads.
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for (std::size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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waiting_threads[i]->SetArbiterWaitAddress(0);
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waiting_threads[i]->ResumeFromWait();
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}
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}
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} // Anonymous namespace
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AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
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AddressArbiter::~AddressArbiter() = default;
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ResultCode AddressArbiter::SignalToAddress(VAddr address, SignalType type, s32 value,
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s32 num_to_wake) {
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switch (type) {
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case SignalType::Signal:
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return SignalToAddressOnly(address, num_to_wake);
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case SignalType::IncrementAndSignalIfEqual:
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return IncrementAndSignalToAddressIfEqual(address, value, num_to_wake);
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case SignalType::ModifyByWaitingCountAndSignalIfEqual:
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return ModifyByWaitingCountAndSignalToAddressIfEqual(address, value, num_to_wake);
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default:
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return ERR_INVALID_ENUM_VALUE;
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}
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}
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ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) {
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const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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Memory::Write32(address, static_cast<u32>(value + 1));
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return SignalToAddressOnly(address, num_to_wake);
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}
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ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Get threads waiting on the address.
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const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
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// Determine the modified value depending on the waiting count.
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s32 updated_value;
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if (waiting_threads.empty()) {
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updated_value = value - 1;
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} else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
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updated_value = value + 1;
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} else {
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updated_value = value;
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}
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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Memory::Write32(address, static_cast<u32>(updated_value));
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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ResultCode AddressArbiter::WaitForAddress(VAddr address, ArbitrationType type, s32 value,
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s64 timeout_ns) {
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switch (type) {
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case ArbitrationType::WaitIfLessThan:
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return WaitForAddressIfLessThan(address, value, timeout_ns, false);
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case ArbitrationType::DecrementAndWaitIfLessThan:
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return WaitForAddressIfLessThan(address, value, timeout_ns, true);
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case ArbitrationType::WaitIfEqual:
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return WaitForAddressIfEqual(address, value, timeout_ns);
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default:
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return ERR_INVALID_ENUM_VALUE;
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}
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}
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ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
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bool should_decrement) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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const s32 cur_value = static_cast<s32>(Memory::Read32(address));
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if (cur_value >= value) {
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return ERR_INVALID_STATE;
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}
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if (should_decrement) {
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Memory::Write32(address, static_cast<u32>(cur_value - 1));
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddressImpl(address, timeout);
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}
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ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Only wait for the address if equal.
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddressImpl(address, timeout);
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}
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ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
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SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->SetArbiterWaitAddress(address);
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current_thread->SetStatus(ThreadStatus::WaitArb);
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current_thread->InvalidateWakeupCallback();
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current_thread->WakeAfterDelay(timeout);
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system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
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return RESULT_TIMEOUT;
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}
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std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
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const auto RetrieveWaitingThreads = [this](std::size_t core_index,
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std::vector<SharedPtr<Thread>>& waiting_threads,
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VAddr arb_addr) {
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const auto& scheduler = system.Scheduler(core_index);
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const auto& thread_list = scheduler.GetThreadList();
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for (const auto& thread : thread_list) {
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if (thread->GetArbiterWaitAddress() == arb_addr) {
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waiting_threads.push_back(thread);
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}
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}
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};
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// Retrieve all threads that are waiting for this address.
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std::vector<SharedPtr<Thread>> threads;
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RetrieveWaitingThreads(0, threads, address);
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RetrieveWaitingThreads(1, threads, address);
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RetrieveWaitingThreads(2, threads, address);
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RetrieveWaitingThreads(3, threads, address);
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(threads.begin(), threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->GetPriority() < rhs->GetPriority();
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});
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return threads;
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}
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} // namespace Kernel
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