yuzu/src/core/loader/nax.cpp
Lioncash 612e1388df core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
2019-04-11 22:11:41 -04:00

98 lines
2.6 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/xts_archive.h"
#include "core/hle/kernel/process.h"
#include "core/loader/nax.h"
#include "core/loader/nca.h"
namespace Loader {
namespace {
FileType IdentifyTypeImpl(const FileSys::NAX& nax) {
if (nax.GetStatus() != ResultStatus::Success) {
return FileType::Error;
}
const auto nca = nax.AsNCA();
if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
return FileType::Error;
}
return FileType::NAX;
}
} // Anonymous namespace
AppLoader_NAX::AppLoader_NAX(FileSys::VirtualFile file)
: AppLoader(file), nax(std::make_unique<FileSys::NAX>(file)),
nca_loader(std::make_unique<AppLoader_NCA>(nax->GetDecrypted())) {}
AppLoader_NAX::~AppLoader_NAX() = default;
FileType AppLoader_NAX::IdentifyType(const FileSys::VirtualFile& file) {
const FileSys::NAX nax(file);
return IdentifyTypeImpl(nax);
}
FileType AppLoader_NAX::GetFileType() const {
return IdentifyTypeImpl(*nax);
}
AppLoader_NAX::LoadResult AppLoader_NAX::Load(Kernel::Process& process) {
if (is_loaded) {
return {ResultStatus::ErrorAlreadyLoaded, {}};
}
const auto nax_status = nax->GetStatus();
if (nax_status != ResultStatus::Success) {
return {nax_status, {}};
}
const auto nca = nax->AsNCA();
if (nca == nullptr) {
if (!Core::Crypto::KeyManager::KeyFileExists(false)) {
return {ResultStatus::ErrorMissingProductionKeyFile, {}};
}
return {ResultStatus::ErrorNAXInconvertibleToNCA, {}};
}
const auto nca_status = nca->GetStatus();
if (nca_status != ResultStatus::Success) {
return {nca_status, {}};
}
const auto result = nca_loader->Load(process);
if (result.first != ResultStatus::Success) {
return result;
}
is_loaded = true;
return result;
}
ResultStatus AppLoader_NAX::ReadRomFS(FileSys::VirtualFile& dir) {
return nca_loader->ReadRomFS(dir);
}
u64 AppLoader_NAX::ReadRomFSIVFCOffset() const {
return nca_loader->ReadRomFSIVFCOffset();
}
ResultStatus AppLoader_NAX::ReadProgramId(u64& out_program_id) {
return nca_loader->ReadProgramId(out_program_id);
}
ResultStatus AppLoader_NAX::ReadBanner(std::vector<u8>& buffer) {
return nca_loader->ReadBanner(buffer);
}
ResultStatus AppLoader_NAX::ReadLogo(std::vector<u8>& buffer) {
return nca_loader->ReadLogo(buffer);
}
} // namespace Loader