yuzu/src/core/hle/kernel/mutex.cpp
archshift ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00

92 lines
2.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include <vector>
#include <boost/range/algorithm_ext/erase.hpp>
#include "common/common.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
/**
* Resumes a thread waiting for the specified mutex
* @param mutex The mutex that some thread is waiting on
*/
static void ResumeWaitingThread(Mutex* mutex) {
// Reset mutex lock thread handle, nothing is waiting
mutex->lock_count = 0;
mutex->holding_thread = nullptr;
// Find the next waiting thread for the mutex...
auto next_thread = mutex->WakeupNextThread();
if (next_thread != nullptr) {
mutex->Acquire(next_thread);
}
}
void ReleaseThreadMutexes(Thread* thread) {
for (auto& mtx : thread->held_mutexes) {
ResumeWaitingThread(mtx.get());
}
thread->held_mutexes.clear();
}
Mutex::Mutex() {}
Mutex::~Mutex() {}
SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
SharedPtr<Mutex> mutex(new Mutex);
mutex->lock_count = 0;
mutex->name = std::move(name);
mutex->holding_thread = nullptr;
// Acquire mutex with current thread if initialized as locked...
if (initial_locked)
mutex->Acquire();
return mutex;
}
bool Mutex::ShouldWait() {
return lock_count > 0 && holding_thread != GetCurrentThread();;
}
void Mutex::Acquire() {
Acquire(GetCurrentThread());
}
void Mutex::Acquire(SharedPtr<Thread> thread) {
ASSERT_MSG(!ShouldWait(), "object unavailable!");
// Actually "acquire" the mutex only if we don't already have it...
if (lock_count == 0) {
thread->held_mutexes.insert(this);
holding_thread = std::move(thread);
}
lock_count++;
}
void Mutex::Release() {
// Only release if the mutex is held...
if (lock_count > 0) {
lock_count--;
// Yield to the next thread only if we've fully released the mutex...
if (lock_count == 0) {
holding_thread->held_mutexes.erase(this);
ResumeWaitingThread(this);
}
}
}
} // namespace