f8e7b44d28
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises). But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ? |
||
---|---|---|
.. | ||
nsight_aftermath_tracker.cpp | ||
nsight_aftermath_tracker.h | ||
vulkan_debug_callback.cpp | ||
vulkan_debug_callback.h | ||
vulkan_device.cpp | ||
vulkan_device.h | ||
vulkan_instance.cpp | ||
vulkan_instance.h | ||
vulkan_library.cpp | ||
vulkan_library.h | ||
vulkan_memory_allocator.cpp | ||
vulkan_memory_allocator.h | ||
vulkan_surface.cpp | ||
vulkan_surface.h | ||
vulkan_wrapper.cpp | ||
vulkan_wrapper.h |