160 lines
5.1 KiB
C++
160 lines
5.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvdrv/syncpoint_manager.h"
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::Nvidia {
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class SyncpointManager;
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namespace Devices {
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class nvdevice;
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}
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/// Represents an Nvidia event
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struct NvEvent {
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Kernel::EventPair event;
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Fence fence{};
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};
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struct EventInterface {
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// Mask representing currently busy events
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u64 events_mask{};
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// Each kernel event associated to an NV event
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std::array<NvEvent, MaxNvEvents> events;
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// The status of the current NVEvent
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std::array<EventState, MaxNvEvents> status{};
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// Tells if an NVEvent is registered or not
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std::array<bool, MaxNvEvents> registered{};
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// When an NVEvent is waiting on GPU interrupt, this is the sync_point
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// associated with it.
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std::array<u32, MaxNvEvents> assigned_syncpt{};
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// This is the value of the GPU interrupt for which the NVEvent is waiting
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// for.
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std::array<u32, MaxNvEvents> assigned_value{};
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// Constant to denote an unasigned syncpoint.
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static constexpr u32 unassigned_syncpt = 0xFFFFFFFF;
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std::optional<u32> GetFreeEvent() const {
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u64 mask = events_mask;
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for (u32 i = 0; i < MaxNvEvents; i++) {
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const bool is_free = (mask & 0x1) == 0;
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if (is_free) {
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if (status[i] == EventState::Registered || status[i] == EventState::Free) {
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return {i};
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}
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}
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mask = mask >> 1;
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}
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return std::nullopt;
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}
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void SetEventStatus(const u32 event_id, EventState new_status) {
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EventState old_status = status[event_id];
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if (old_status == new_status) {
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return;
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}
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status[event_id] = new_status;
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if (new_status == EventState::Registered) {
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registered[event_id] = true;
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}
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if (new_status == EventState::Waiting || new_status == EventState::Busy) {
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events_mask |= (1ULL << event_id);
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}
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}
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void RegisterEvent(const u32 event_id) {
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registered[event_id] = true;
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if (status[event_id] == EventState::Free) {
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status[event_id] = EventState::Registered;
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}
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}
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void UnregisterEvent(const u32 event_id) {
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registered[event_id] = false;
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if (status[event_id] == EventState::Registered) {
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status[event_id] = EventState::Free;
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}
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}
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void LiberateEvent(const u32 event_id) {
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status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
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events_mask &= ~(1ULL << event_id);
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assigned_syncpt[event_id] = unassigned_syncpt;
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assigned_value[event_id] = 0;
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}
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};
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class Module final {
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public:
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Module(Core::System& system);
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~Module();
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/// Returns a pointer to one of the available devices, identified by its name.
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template <typename T>
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std::shared_ptr<T> GetDevice(const std::string& name) {
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auto itr = devices.find(name);
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if (itr == devices.end())
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return nullptr;
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return std::static_pointer_cast<T>(itr->second);
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}
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NvResult VerifyFD(DeviceFD fd) const;
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/// Opens a device node and returns a file descriptor to it.
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DeviceFD Open(const std::string& device_name);
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/// Sends an ioctl command to the specified file descriptor.
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NvResult Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
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std::vector<u8>& output);
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NvResult Ioctl2(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
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const std::vector<u8>& inline_input, std::vector<u8>& output);
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NvResult Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
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std::vector<u8>& output, std::vector<u8>& inline_output);
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/// Closes a device file descriptor and returns operation success.
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NvResult Close(DeviceFD fd);
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void SignalSyncpt(const u32 syncpoint_id, const u32 value);
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std::shared_ptr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
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std::shared_ptr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
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private:
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/// Manages syncpoints on the host
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SyncpointManager syncpoint_manager;
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/// Id to use for the next open file descriptor.
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DeviceFD next_fd = 1;
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/// Mapping of file descriptors to the devices they reference.
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std::unordered_map<DeviceFD, std::shared_ptr<Devices::nvdevice>> open_files;
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/// Mapping of device node names to their implementation.
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std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
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EventInterface events_interface;
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};
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/// Registers all NVDRV services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
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Core::System& system);
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} // namespace Service::Nvidia
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