yuzu/src/video_core/engines
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
..
fermi_2d.cpp video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
fermi_2d.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
maxwell_3d.cpp maxwell_3d: Use CoreTiming for query timestamp 2018-08-31 23:25:18 -04:00
maxwell_3d.h gl_rasterizer: Implement a VAO cache. 2018-09-05 18:46:35 +02:00
maxwell_compute.cpp GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
maxwell_compute.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
maxwell_dma.cpp GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 2018-09-08 16:02:16 -05:00
maxwell_dma.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
shader_bytecode.h Implemented IPA Properly 2018-09-05 20:15:47 -04:00