chore(): minor tweaks (#8)
* relaxed bevy version requirements to work with all v0.11.xx versions & the dependency between blueprints & components crate * bevy_gltf_blueprints: added a more clear warning message for the random timing/ no children in scene issue * docs(crates): modified the install instruction to be patch version agnostic
This commit is contained in:
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4d09d17614
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@ -721,15 +721,17 @@ dependencies = [
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[[package]]
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[[package]]
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name = "bevy_gltf_blueprints"
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name = "bevy_gltf_blueprints"
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version = "0.1.1"
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version = "0.1.2"
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dependencies = [
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dependencies = [
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"bevy",
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"bevy",
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"bevy_gltf_components 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"bevy_gltf_components 0.1.2",
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]
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]
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[[package]]
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[[package]]
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name = "bevy_gltf_components"
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name = "bevy_gltf_components"
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version = "0.1.1"
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version = "0.1.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9e39a0250b75ec5cfbe5b56f0348da8b08da433ec4e31ebb1cae6ae5fe4d26ae"
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dependencies = [
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dependencies = [
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"bevy",
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"bevy",
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"ron",
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"ron",
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@ -738,9 +740,7 @@ dependencies = [
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[[package]]
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[[package]]
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name = "bevy_gltf_components"
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name = "bevy_gltf_components"
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version = "0.1.1"
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version = "0.1.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "680276f556c9caf53a32ec0604f9aa4ae336c506bec40d34f6daa33f32a22f13"
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dependencies = [
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dependencies = [
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"bevy",
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"bevy",
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"ron",
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"ron",
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@ -755,7 +755,7 @@ dependencies = [
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"bevy_asset_loader",
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"bevy_asset_loader",
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"bevy_editor_pls",
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"bevy_editor_pls",
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"bevy_gltf_blueprints",
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"bevy_gltf_blueprints",
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"bevy_gltf_components 0.1.1",
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"bevy_gltf_components 0.1.3",
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"bevy_rapier3d",
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"bevy_rapier3d",
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"rand",
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"rand",
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"ron",
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"ron",
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@ -12,14 +12,14 @@ members = [
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[dev-dependencies]
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[dev-dependencies]
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bevy="0.11.2"
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bevy="0.11"
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bevy_rapier3d = { version = "0.22.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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bevy_rapier3d = { version = "0.22.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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bevy_editor_pls = { git="https://github.com/jakobhellermann/bevy_editor_pls.git" }
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bevy_editor_pls = { git="https://github.com/jakobhellermann/bevy_editor_pls.git" }
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bevy_asset_loader = { version = "0.17.0", features = ["standard_dynamic_assets" ]} #version = "0.16",
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bevy_asset_loader = { version = "0.17.0", features = ["standard_dynamic_assets" ]} #version = "0.16",
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rand = "0.8.5"
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rand = "0.8.5"
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[dependencies]
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[dependencies]
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bevy = { version = "0.11.2", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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bevy_gltf_components = { path = "crates/bevy_gltf_components" }
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bevy_gltf_components = { path = "crates/bevy_gltf_components" }
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bevy_gltf_blueprints = { path = "crates/bevy_gltf_blueprints" }
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bevy_gltf_blueprints = { path = "crates/bevy_gltf_blueprints" }
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "bevy_gltf_blueprints"
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name = "bevy_gltf_blueprints"
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version = "0.1.1"
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version = "0.1.2"
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authors = ["Mark 'kaosat-dev' Moissette"]
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
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description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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@ -11,8 +11,8 @@ edition = "2021"
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license = "MIT OR Apache-2.0"
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license = "MIT OR Apache-2.0"
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[dev-dependencies]
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[dev-dependencies]
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bevy="0.11.2"
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bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }
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[dependencies]
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[dependencies]
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bevy_gltf_components = "0.1.1"
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bevy_gltf_components = "0.1"
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bevy = { version = "0.11.2", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }
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bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }
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@ -22,8 +22,8 @@ Here's a minimal usage example:
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```toml
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```toml
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# Cargo.toml
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# Cargo.toml
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[dependencies]
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[dependencies]
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bevy="0.11.2"
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bevy="0.11"
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bevy_gltf_blueprints = { version = "0.1.1"}
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bevy_gltf_blueprints = { version = "0.1"}
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```
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```
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@ -61,7 +61,7 @@ fn spawn_blueprint(
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Add the following to your `[dependencies]` section in `Cargo.toml`:
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Add the following to your `[dependencies]` section in `Cargo.toml`:
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```toml
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```toml
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bevy_gltf_blueprints = "0.1.1"
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bevy_gltf_blueprints = "0.1"
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```
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```
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Or use `cargo add`:
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Or use `cargo add`:
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@ -21,7 +21,7 @@ pub(crate) struct SpawnedRootProcessed;
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/// this system updates the first (and normally only) child of a scene flaged SpawnedRoot
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/// this system updates the first (and normally only) child of a scene flaged SpawnedRoot
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/// - adds a name based on parent component (spawned scene) which is named on the scene name/prefab to be instanciated
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/// - adds a name based on parent component (spawned scene) which is named on the scene name/prefab to be instanciated
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/// - adds the initial physics impulse (FIXME: we would need to add a temporary physics component to those who do not have it)
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/// - adds the initial physics impulse (FIXME: we would need to add a temporary physics component to those who do not have it)
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// FIXME: updating hierarchy does not work in all cases ! this is sadly dependant on the structure of the exported blend data, disablin for now
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// FIXME: updating hierarchy does not work in all cases ! this is sadly dependant on the structure of the exported blend data
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// - blender root-> object with properties => WORKS
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// - blender root-> object with properties => WORKS
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// - scene instance -> does not work
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// - scene instance -> does not work
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// it might be due to how we add components to the PARENT item in gltf to components
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// it might be due to how we add components to the PARENT item in gltf to components
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*/
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*/
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for (scene_instance, children, name, parent, original) in unprocessed_entities.iter() {
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for (scene_instance, children, name, parent, original) in unprocessed_entities.iter() {
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println!("children of scene {:?}", children);
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//
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if children.len() == 0 {
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if children.len() == 0 {
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warn!("timing issue ! no children found, please restart your bevy app (bug being investigated)");
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// println!("children of scene {:?}", children);
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continue;
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continue;
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}
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}
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// the root node is the first & normally only child inside a scene, it is the one that has all relevant components
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// the root node is the first & normally only child inside a scene, it is the one that has all relevant components
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let root_entity = children.first().unwrap(); //FIXME: and what about childless ones ??
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let root_entity = children.first().unwrap(); //FIXME: and what about childless ones ?? => should not be possible normally
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// let root_entity_data = all_children.get(*root_entity).unwrap();
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// let root_entity_data = all_children.get(*root_entity).unwrap();
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// fixme : randomization should be controlled via parameters, perhaps even the seed could be specified ?
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// fixme : randomization should be controlled via parameters, perhaps even the seed could be specified ?
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}
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}
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/// cleans up dynamically spawned scenes so that they get despawned if they have no more children
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/// cleans up dynamically spawned scenes so that they get despawned if they have no more children
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// FIXME: this can run too early , and since withouth_children matches not yet completed scene instances, boom, it removes components/children before they can be used
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pub(crate) fn cleanup_scene_instances(
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pub(crate) fn cleanup_scene_instances(
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scene_instances: Query<(Entity, &Children), With<SpawnedRootProcessed>>,
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scene_instances: Query<(Entity, &Children), With<SpawnedRootProcessed>>,
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without_children: Query<Entity, (With<SpawnedRootProcessed>, Without<Children>)>,// if there are not children left, bevy removes Children ?
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without_children: Query<Entity, (With<SpawnedRootProcessed>, Without<Children>)>,// if there are not children left, bevy removes Children ?
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "bevy_gltf_components"
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name = "bevy_gltf_components"
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version = "0.1.1"
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version = "0.1.3"
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authors = ["Mark 'kaosat-dev' Moissette"]
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Allows you to define [Bevy](https://bevyengine.org/) components direclty inside gltf files and instanciate the components on the Bevy side."
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description = "Allows you to define [Bevy](https://bevyengine.org/) components direclty inside gltf files and instanciate the components on the Bevy side."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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license = "MIT OR Apache-2.0"
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license = "MIT OR Apache-2.0"
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[dev-dependencies]
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[dev-dependencies]
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bevy="0.11.2"
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bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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[dependencies]
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[dependencies]
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bevy = { version = "0.11.2", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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serde = "1.0.188"
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serde = "1.0.188"
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ron = "0.8.1"
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ron = "0.8.1"
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```toml
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```toml
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# Cargo.toml
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# Cargo.toml
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[dependencies]
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[dependencies]
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bevy="0.11.2"
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bevy="0.11"
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bevy_gltf_components = { version = "0.1.1"}
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bevy_gltf_components = { version = "0.1"}
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```
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```
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Add the following to your `[dependencies]` section in `Cargo.toml`:
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Add the following to your `[dependencies]` section in `Cargo.toml`:
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```toml
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```toml
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bevy_gltf_components = "0.1.1"
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bevy_gltf_components = "0.1"
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```
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```
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Or use `cargo add`:
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Or use `cargo add`:
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