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README.md
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README.md
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# BLENVY: a friendly Blender <=> Bevy workflow
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![demo](./docs/blender_bevy.png)
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![demo](https://github.com/kaosat-dev/Blenvy/blob/main/docs/blender_bevy.png)
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Crates & tools for adding components from gltf files in the [Bevy](https://bevyengine.org/) game engine.
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## Quickstart
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Want to jump right in? See the [quickstart guide](./docs/quickstart/readme.md) for how to setup a basic project as fast as possible.
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Want to jump right in? See the [quickstart guide](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for how to setup a basic project as fast as possible.
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## Features
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* create & register all your components you want to be able to set from the Blender side (this is basic Bevy, no specific work needed)
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![component registration](./docs/component_registration.png)
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![component registration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/component_registration.png)
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* setup & then use the Blenvy [Bevy crate](./crates/blenvy/README.md)
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* setup & then use the Blenvy [Blender add-on](./tools/blenvy/README.md)
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* then add your components to objects in Blender **with a nice UI** see [here](./README-workflow-ui.md) for more details
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See the [quickstart](./docs/quickstart/readme.md) for a full step-by-step guide.
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See the [quickstart](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for a full step-by-step guide.
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## Third Party Integration
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Read about the [Avian Physics Integration](docs/avian/readme.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
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Read about the [Avian Physics Integration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/avian/README.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
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## Limitations / issues
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