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docs(): minor docstring correction
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@ -31,7 +31,7 @@ pub fn gltf_extras_to_components(
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added_components = reflect_components.len();
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debug!("Found components {}", added_components);
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// we assign the components specified in entity_data/xxx_components objects to their parent node
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// we assign the components specified /xxx_components objects to their parent node
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let mut target_entity = entity;
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// if the node contains "components" or ends with "_pa" (ie add to parent), the components will not be added to the entity itself but to its parent
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// this is mostly used for Blender collections
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