Fix some clippy lints

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Jan Hohenheim 2024-08-28 17:17:20 +02:00 committed by GitHub
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1 changed files with 5 additions and 5 deletions

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@ -70,11 +70,11 @@ One crate to rule them all !
you can find all examples, [here](./examples/blenvy)
* [components](./examples/blenvy/components/) use of ```components``` only, to spawn entities with components defined inside gltf files
* [blueprints](./examples/blenvy/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc
* [animation](./examples/blenvy/animation/) how to use and trigger animations from gltf files
* [save_load](./examples/blenvy/save_load/) how to save & load levels
* [demo](./examples/demo/) a full demo showcasing all features , including physics, animation
* [`components`](./examples/blenvy/components/) use of ```components``` only, to spawn entities with components defined inside gltf files
* [`blueprints`](./examples/blenvy/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc
* [`animation`](./examples/blenvy/animation/) how to use and trigger animations from gltf files
* [`save_load`](./examples/blenvy/save_load/) how to save & load levels
* [`demo`](./examples/demo/) a full demo showcasing all features , including physics, animation
## Workflow