chore(tests): minor tweaks

This commit is contained in:
kaosat.dev 2024-07-18 11:46:08 +02:00
parent 5f955c1a53
commit 3a8844b7a1
3 changed files with 5 additions and 4 deletions

View File

@ -15,7 +15,7 @@ pub fn setup_game(
) {
// here we actually spawn our game world/level
commands.spawn((
BlueprintInfo::from_path("levels/World.gltf"),
BlueprintInfo::from_path("levels/World.glb"),
HideUntilReady,
SpawnBlueprint,
GameWorldTag,

View File

@ -53,7 +53,7 @@ def test_export_external_blueprints(setup_data):
blenvy.auto_export.auto_export = True
blenvy.auto_export.export_scene_settings = True
blenvy.auto_export.export_blueprints = True
blenvy.auto_export.export_materials_library = True
#blenvy.auto_export.export_materials_library = True
print("SCENES", bpy.data.scenes)
for scene in bpy.data.scenes:

View File

@ -123,9 +123,10 @@ def test_export_complex(setup_data):
user_asset.path = "audio/fake.mp3"'''
# we have to cheat, since we cannot rely on the data injected when saving the library file (since we are not saving it as part of the tests)
'''bpy.data.collections["External_blueprint"]["export_path"] = "blueprints/External_blueprint.glb"
bpy.data.collections["External_blueprint"]["export_path"] = "blueprints/External_blueprint.glb"
bpy.data.collections["External_blueprint2"]["export_path"] = "blueprints/External_blueprint2.glb"
bpy.data.collections["External_blueprint3"]["export_path"] = "blueprints/External_blueprint3.glb"'''
bpy.data.collections["External_blueprint3"]["export_path"] = "blueprints/External_blueprint3.glb"
#materials/testing_library_materials.glb
# do the actual exporting
prepare_and_export()