mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-21 23:24:10 +00:00
fix(tools/gltf_auto_export): correctly scan for sub collections in main scenes (#94)
* scans for 'in-use' collections now correctly looks inside sub collections as well * removed obsolete .gltf output (keeping only .glb & .gltf+bin+textures * closes #92 * closes #93
This commit is contained in:
parent
97e8e8d862
commit
42c1c71b03
@ -57,7 +57,7 @@ This is a workaround needed because of the way the settings are stored , perhaps
|
||||
@persistent
|
||||
def deps_update_handler(scene, depsgraph):
|
||||
if scene.name != "temp_scene": # actually do we care about anything else than the main scene(s) ?
|
||||
print("depsgraph_update_post", scene.name)
|
||||
#print("depsgraph_update_post", scene.name)
|
||||
print("-------------")
|
||||
changed = scene.name or ""
|
||||
|
||||
|
@ -2,11 +2,10 @@ import bpy
|
||||
from .helpers import traverse_tree
|
||||
|
||||
# returns the list of the collections in use for a given scene
|
||||
# FIXME: this should also look into sub collections
|
||||
def get_used_collections(scene):
|
||||
root_collection = scene.collection
|
||||
|
||||
scene_objects = [o for o in root_collection.objects]
|
||||
scene_objects = [o for o in root_collection.all_objects]
|
||||
collection_names = set()
|
||||
used_collections = []
|
||||
for object in scene_objects:
|
||||
@ -117,7 +116,7 @@ def get_exportable_collections(main_scenes, library_scenes, addon_prefs):
|
||||
children_per_collection = {}
|
||||
flatten_collection_tree(root_node, children_per_collection)
|
||||
#print("ROOT NODE", children_per_collection) #
|
||||
|
||||
|
||||
return (all_collection_names, children_per_collection)
|
||||
|
||||
def get_collections_per_scene(collection_names, library_scenes):
|
||||
|
@ -128,9 +128,6 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
||||
('GLB', 'glTF Binary (.glb)',
|
||||
'Exports a single file, with all data packed in binary form. '
|
||||
'Most efficient and portable, but more difficult to edit later'),
|
||||
('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
|
||||
'Exports a single file, with all data packed in JSON. '
|
||||
'Less efficient than binary, but easier to edit later'),
|
||||
('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
|
||||
'Exports multiple files, with separate JSON, binary and texture data. '
|
||||
'Easiest to edit later')
|
||||
|
Loading…
Reference in New Issue
Block a user