fix(tools/gltf_auto_export): correctly scan for sub collections in main scenes (#94)
* scans for 'in-use' collections now correctly looks inside sub collections as well * removed obsolete .gltf output (keeping only .glb & .gltf+bin+textures * closes #92 * closes #93
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@ -57,7 +57,7 @@ This is a workaround needed because of the way the settings are stored , perhaps
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@persistent
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def deps_update_handler(scene, depsgraph):
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if scene.name != "temp_scene": # actually do we care about anything else than the main scene(s) ?
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print("depsgraph_update_post", scene.name)
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#print("depsgraph_update_post", scene.name)
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print("-------------")
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changed = scene.name or ""
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@ -2,11 +2,10 @@ import bpy
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from .helpers import traverse_tree
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# returns the list of the collections in use for a given scene
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# FIXME: this should also look into sub collections
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def get_used_collections(scene):
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root_collection = scene.collection
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scene_objects = [o for o in root_collection.objects]
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scene_objects = [o for o in root_collection.all_objects]
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collection_names = set()
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used_collections = []
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for object in scene_objects:
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@ -117,7 +116,7 @@ def get_exportable_collections(main_scenes, library_scenes, addon_prefs):
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children_per_collection = {}
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flatten_collection_tree(root_node, children_per_collection)
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#print("ROOT NODE", children_per_collection) #
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return (all_collection_names, children_per_collection)
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def get_collections_per_scene(collection_names, library_scenes):
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@ -128,9 +128,6 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
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('GLB', 'glTF Binary (.glb)',
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'Exports a single file, with all data packed in binary form. '
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'Most efficient and portable, but more difficult to edit later'),
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('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
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'Exports a single file, with all data packed in JSON. '
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'Less efficient than binary, but easier to edit later'),
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('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
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'Exports multiple files, with separate JSON, binary and texture data. '
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'Easiest to edit later')
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