fix(tools/gltf_auto_export): correctly scan for sub collections in main scenes (#94)

* scans for 'in-use' collections now correctly looks inside sub collections as well
 * removed obsolete .gltf output (keeping only .glb & .gltf+bin+textures
 * closes #92 
 * closes #93
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Mark Moissette 2024-01-03 10:45:03 +01:00 committed by GitHub
parent 97e8e8d862
commit 42c1c71b03
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3 changed files with 3 additions and 7 deletions

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@ -57,7 +57,7 @@ This is a workaround needed because of the way the settings are stored , perhaps
@persistent
def deps_update_handler(scene, depsgraph):
if scene.name != "temp_scene": # actually do we care about anything else than the main scene(s) ?
print("depsgraph_update_post", scene.name)
#print("depsgraph_update_post", scene.name)
print("-------------")
changed = scene.name or ""

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@ -2,11 +2,10 @@ import bpy
from .helpers import traverse_tree
# returns the list of the collections in use for a given scene
# FIXME: this should also look into sub collections
def get_used_collections(scene):
root_collection = scene.collection
scene_objects = [o for o in root_collection.objects]
scene_objects = [o for o in root_collection.all_objects]
collection_names = set()
used_collections = []
for object in scene_objects:

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@ -128,9 +128,6 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
('GLB', 'glTF Binary (.glb)',
'Exports a single file, with all data packed in binary form. '
'Most efficient and portable, but more difficult to edit later'),
('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
'Exports a single file, with all data packed in JSON. '
'Less efficient than binary, but easier to edit later'),
('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
'Exports multiple files, with separate JSON, binary and texture data. '
'Easiest to edit later')