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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-26 21:37:01 +00:00
chore(): reset to correct testing config
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parent
2c4312b5bb
commit
53e68ad58f
@ -3576,6 +3576,22 @@
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"type": "array",
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"type": "array",
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"typeInfo": "TupleStruct"
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"typeInfo": "TupleStruct"
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},
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},
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"bevy_gltf_blueprints::spawn_from_blueprints::BlueprintsList": {
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"isComponent": true,
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"isResource": false,
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"items": false,
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"prefixItems": [
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{
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"type": {
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"$ref": "#/$defs/bevy_utils::hashbrown::HashMap<alloc::string::String, alloc::vec::Vec<alloc::string::String>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>"
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}
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}
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],
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"short_name": "BlueprintsList",
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"title": "bevy_gltf_blueprints::spawn_from_blueprints::BlueprintsList",
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"type": "array",
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"typeInfo": "TupleStruct"
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},
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"bevy_gltf_blueprints::spawn_from_blueprints::SpawnHere": {
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"bevy_gltf_blueprints::spawn_from_blueprints::SpawnHere": {
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"additionalProperties": false,
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"additionalProperties": false,
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"isComponent": true,
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"isComponent": true,
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@ -10834,6 +10850,19 @@
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"type": "object",
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"type": "object",
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"typeInfo": "Value"
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"typeInfo": "Value"
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},
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},
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"bevy_utils::hashbrown::HashMap<alloc::string::String, alloc::vec::Vec<alloc::string::String>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>": {
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"additionalProperties": {
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"type": {
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"$ref": "#/$defs/alloc::vec::Vec<alloc::string::String>"
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}
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},
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"isComponent": false,
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"isResource": false,
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"short_name": "HashMap<String, Vec<String>, DefaultHashBuilder>",
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"title": "bevy_utils::hashbrown::HashMap<alloc::string::String, alloc::vec::Vec<alloc::string::String>, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>",
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"type": "object",
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"typeInfo": "Map"
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},
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"bevy_utils::smallvec::SmallVec<[bevy_ecs::entity::Entity; 8]>": {
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"bevy_utils::smallvec::SmallVec<[bevy_ecs::entity::Entity; 8]>": {
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"isComponent": false,
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"isComponent": false,
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"isResource": false,
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"isResource": false,
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@ -99,13 +99,12 @@ impl Plugin for GamePlugin {
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.add_systems(Update, validate_export)
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.add_systems(Update, validate_export)
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.add_systems(OnEnter(AppState::MenuRunning), start_game)
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.add_systems(OnEnter(AppState::MenuRunning), start_game)
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.add_systems(OnEnter(AppState::AppRunning), setup_game)
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.add_systems(OnEnter(AppState::AppRunning), setup_game)
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/* .add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once
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.add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once
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.add_systems(
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.add_systems(
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Update,
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Update,
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exit_game.run_if(on_timer(Duration::from_secs_f32(0.5))),
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exit_game.run_if(on_timer(Duration::from_secs_f32(0.5))),
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) // shut down the app after this time*/
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) // shut down the app after this time
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;
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;
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}
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}
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}
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}
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