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chore(CI): Add lint CI (#100)
* Add lint CI * Clippy allow complex types, warn on some others * bevy_gltf_blueprints use workspace lints * Update toolchain for workspace wide lints * Use workspace lints on the other crates as well
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.github/workflows/ci.yml
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.github/workflows/ci.yml
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name: CI
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on:
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pull_request:
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push:
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions/cache@v3
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with:
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path: |
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~/.cargo/bin/
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~/.cargo/registry/index/
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~/.cargo/registry/cache/
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~/.cargo/git/db/
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target/
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key: ubuntu-latest-cargo-lint-${{ hashFiles('**/Cargo.toml') }}
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- uses: dtolnay/rust-toolchain@master
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with:
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toolchain: 1.75.0
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components: rustfmt, clippy
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- name: Install alsa and udev
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run: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev
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- name: Run clippy
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run: cargo clippy --workspace --all-targets --all-features -- -Dwarnings
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- name: Check format
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run: cargo fmt --all -- --check
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12
Cargo.toml
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Cargo.toml
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]
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]
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resolver = "2"
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resolver = "2"
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[workspace.lints.clippy]
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type_complexity = "allow"
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doc_markdown = "warn"
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manual_let_else = "warn"
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undocumented_unsafe_blocks = "warn"
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redundant_else = "warn"
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match_same_arms = "warn"
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semicolon_if_nothing_returned = "warn"
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[lints]
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workspace = true
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#### --------------------Dev/ debug-------------------------------
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#### --------------------Dev/ debug-------------------------------
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# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
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# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
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[profile.dev.package."*"]
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[profile.dev.package."*"]
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@ -10,6 +10,9 @@ categories = ["game-development"]
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edition = "2021"
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edition = "2021"
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license = "MIT OR Apache-2.0"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dev-dependencies]
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[dev-dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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@ -10,6 +10,9 @@ categories = ["game-development"]
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edition = "2021"
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edition = "2021"
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license = "MIT OR Apache-2.0"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dev-dependencies]
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[dev-dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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@ -10,6 +10,9 @@ categories = ["game-development"]
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edition = "2021"
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edition = "2021"
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license = "MIT OR Apache-2.0"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dev-dependencies]
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[dev-dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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@ -1,2 +1,2 @@
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[toolchain]
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[toolchain]
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channel = '1.72.0'
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channel = '1.75.0'
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