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Fixing blueprint example issue #247
Fixing blueprint example issue #247
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@ -25,7 +25,7 @@ fn main() {
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fn setup_game(mut commands: Commands) {
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// here we spawn our game world/level, which is also a blueprint !
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commands.spawn((
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BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info...
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BlueprintInfo::from_path("levels/Level1.glb"), // all we need is a Blueprint info...
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SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now
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HideUntilReady, // only reveal the level once it is ready
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GameWorldTag,
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