Commit Graph

53 Commits

Author SHA1 Message Date
Mark Moissette 528e13a250
feat(): Blueprints, crates, enhanced Blender tooling & more (#5)
* feat(bevy_gltf_components):
	* create crate 
	* added SystemSet (GltfComponentsSet) to run process_loaded_scenes (where components are injected)
	in a specific systemset & allow ordering other systems relative to it

* feat(bevy_gltf_blueprints): 
	* created crate
	* made the blueprint library path configurable
	* added BluePrintBundle helper
	* added SystemSet (GltfBlueprintsSet) for better system ordering
	* integrated into advanced demo

* feat(tools-blender-auto-export): 
	* renamed blender tool to gltf_auto_export
   	* rewritten auto_export
	* added blueprint / prefab support
		* creates scene with empties with BlueprintName components in the scene
		* export of the main scene now exports this scene instead of real main scene
		* changes collection stand in names in original scene & sets them back after export
			to have correctly named collection instance exports
		* also added an additional 'SpawnHere' component to not conflate BlueprintNames & spawning requests
   		* toggling & blueprint library output parameters added
   		* added correct handling/ restoring of saved selection when using blueprints

* feat(examples): 
	* added advanced example
	* general example renamed to "basic", and cleaned up

* feat(various): a lot of experiments with saving & loading etc

* chore(assets): updated blend & generated assets

* fix(examples-advanced): disabling hot reloading as it messes up scenes in experiments with save & loading

* docs(): 
	* added & fleshing out docs for the various crates & main README
	* added process doc image & tweaks to README
 	* added missing licence info where relevant
 	* fixed broken links
 	* clarified some aspects
 	* added updated screenshots where relevant
 	* added tweaks & improvements etc
2023-09-28 14:10:45 +02:00
Mark Moissette d9060a4d6b
chore(cleanups): overall minor cleanups & tweaks (#3)
* split documentation between main docs & example docs
* clearer seperation between example, blender add on etc
*  some  minor code quality improvements based on Clippy linting
* minor tweaks & additions to Blender & gltf example files: swapped out one mesh collider 
   for a capsule collider for demo purposes
* cleanups, tweaks, badges etc
2023-08-12 00:35:14 +02:00
Mark Moissette 1417d5f389
refactor(): restructured code to turn the process_gltf (core) part into a crate (#1)
* refactor(): restructured code to turn the process_gltf (core) part into a crate
 * changed process_gltf into a lib/crate basics
 * changed current demo setup into an example that is importing the new crate
 * updated imports in the crate side
 * updated dependencies
 * cleanups
 * added more clear information about preUpdate vs setup
 * improved README/ added use as crate examples
2023-08-02 01:45:57 +02:00