* changed all various uses of short name to long_name
* same for type_names
* also changed bevy_registry_export to output "long_name" instead of "title" for coherence
* related changes & tweaks
* still WIP
* added handling of additional map flags
* added map handling in conversion from prop group
* added basic (& clunky) UI
* related boilerplate
* added various testing components to try this out & experiment with
* forcing depsgraph update when applying changes to gltf export settings
* lots of additional boilerplate for params change detection
* further updates to get information about changed parameters & objects in tracker
* a lot of related tweaks & changes
chore(bevy_components): removed annoying verbose info messages
* closes#163
* closes#153
* closes#154
* feat(bevy_components): added tools for diagnostics/ finding & replacing invalid & unregistered components
* added ui for listing invalid & unregistered components
* added boilerplate & functionality for component renaming/replacing
* injection of invalid status & message in case the conversion did not work well
* added deletion of components individual & bulk
* added handling of wrong string for unit structs : allows detection of more wrong values for components
* added progress bars for bulk operators
* added docs for new features
* added tests
* added small "attempt to fix" button for unit struct uis in case they are invalid
* feat(bevy_components): added progress indicators for from/to custom properties
* various other minor ui tweaks for workflow improvement
* chore(crates): updated crates to Bevy 0.13
* updated deps
* updated / changed code where relevant
* updated README files
* bumped version numbers for upcoming release
* updated rust-toolchain
* updated assets where relevant
* closes#132
* feat(bevy_gltf_components):
* added GltfProcessed flag component to improve performance of iteration over added<gltfExtras>
* closes#144
* light & shadow processing is now integrated, to match lights coming from Blender: you can now control whether
lights cast shadows, the cascade resolution , background color etc from Blender
* closes#155
* feat(bevy_registry_export): added boilerplate to make registry path relative to assets folder
* closes#137
* feat(tools): added boilerplate for internal tools
* clean zip file generator for blender add-on releases
* example gltf file generator
* feat(lighting): added components, exporter support & testing for blender-configurable shadows
* added BlenderLightShadows component to bevy_gltf_components
* added writing shadow information to gltf_auto_export
* updated tests
* closes#157
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
* closes#133
* fix(gltf_auto_export): corrected ron value for "spawnHere" components
* fix(bevy_components): fixed handling of empty/ unit structs
* updated to/from prop_groups
* updated tests/ expected files
* bumped version
* removed verbose "watching schema file for changes"
* fix(bevy_gltf_components): fixed issue of incorect handling of empty component values in non legacy mode:
* aka: replacing empty component values (ron strings) with '()' should ONLY happen in legacy mode
* even more aka: ron strings for component values should not be altered when not in legacy mode (provided ron
strings should be valid)
* tests():
* changed bevy_component tests to use testing/bevy_example as source for registry data
* removed testing/bevy_registry_export, as it is redudant
* related tweaks & cleanups
* chore(crates): bumped up versions because of breaking change
* chore(examples): updated registry export example to use up-to-date / fixed components data
* chore(bevy_gltf_components): added back warning about legacy mode, in a less spammy way
* docs(bevy_components): added notes about v0.3 breaking changes
* fixed issue with "reload registry" not clearing previous data
* added watcher/ poll system to automatically updated the registry & components list when the registry file has been changed
* BREAKING CHANGE ! changed internal representation of components, incompatible with v0.1, breaks UI values.
* added buttons to regenerate UI to account for/fix the above and to offer the ability to regenerate UI values from custom property values
* lots of cleanups
* added tests
* closes#127
* closes#124
* closes#121
* closes#130
* adds a new crate: ```bevy_registry_export``` to be able to create a json import of the registered component/type definitions
* adds a new Blender addon: ```bevy_components``` that takes that json data to generate custom UIs for components , to be to add & edit components easily in Blender
* also adds component metadata per object for more advanced features
* etc
* updates to bevy_gltf_components & bevy_gltf_blueprints to add legacy_mode to support the "old"/current style component definitions
* same with gltf_auto_export Blender add_on
* closes#60