Commit Graph

7 Commits

Author SHA1 Message Date
kaosat.dev
ca02c1df8c feat(bevy_components): continued changes to base logic on long_names 2024-05-02 10:24:09 +02:00
kaosat.dev
185c25f7b2 feat(bevy_components): started migration of data storage to enable
support for components with identical short names
2024-04-30 23:50:08 +02:00
Mark Moissette
1353e14802
feat(bevy_components): qol improvements (#164)
* closes #163 
* closes #153 
* closes #154 
* feat(bevy_components): added tools for diagnostics/ finding & replacing invalid & unregistered components
   * added ui for listing invalid & unregistered components
   * added boilerplate & functionality for component renaming/replacing
   * injection of invalid status & message in case the conversion did not work well
   * added deletion of components individual & bulk
   * added handling of wrong string for unit structs : allows detection of more wrong values for components
   * added progress bars for bulk operators
   * added docs for new features
   * added tests
   * added small "attempt to fix" button for unit struct uis in case they are invalid
* feat(bevy_components): added progress indicators for from/to custom properties
* various other minor ui tweaks for workflow improvement
2024-03-07 16:29:04 +01:00
Mark Moissette
09915f521d
chore(Bevy): Update to bevy 0.13 (#136)
* chore(crates): updated crates to Bevy 0.13
   * updated deps
   * updated / changed code where relevant
   * updated README files
   * bumped version numbers for upcoming release
   * updated rust-toolchain
   * updated assets where relevant
   * closes #132 
* feat(bevy_gltf_components): 
  * added GltfProcessed flag component to improve performance of iteration over added<gltfExtras>
  * closes #144 
  * light & shadow processing is now integrated,  to match  lights coming from Blender: you can now control whether 
  lights cast shadows, the cascade resolution , background color etc  from Blender
   * closes #155 

* feat(bevy_registry_export): added boilerplate to make registry path relative to assets folder 
  * closes #137 
* feat(tools): added boilerplate for internal tools
   * clean zip file generator for blender add-on releases
   * example gltf file generator
* feat(lighting): added components, exporter support & testing for blender-configurable shadows
   * added BlenderLightShadows component to bevy_gltf_components
   * added writing shadow information to gltf_auto_export
   * updated tests
   * closes #157 

Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-03-04 22:16:31 +01:00
Mark Moissette
9cb9dda5d3
fix(bevy components): fix handling of unit/empty structs (#151)
* closes #133 
* fix(gltf_auto_export): corrected ron value for "spawnHere" components
* fix(bevy_components): fixed handling of empty/ unit structs
   * updated to/from prop_groups
   * updated tests/ expected files
   * bumped version
   * removed verbose "watching schema file for changes"
* fix(bevy_gltf_components): fixed issue of incorect handling of empty component values in non legacy mode:
   * aka: replacing empty component values (ron strings) with '()' should ONLY happen in legacy mode
   * even more aka: ron strings for component values should not be altered when not in legacy mode (provided ron
  strings should be valid)
* tests():
   * changed bevy_component tests to use testing/bevy_example as source for registry data
   * removed testing/bevy_registry_export, as it is redudant
   * related tweaks & cleanups
* chore(crates): bumped up versions because of breaking change
* chore(examples): updated registry export example to use up-to-date / fixed components data
* chore(bevy_gltf_components): added back warning about legacy mode, in a less spammy way
* docs(bevy_components): added notes about v0.3 breaking changes
2024-03-04 08:20:00 +01:00
Mark Moissette
20b6fa6077
feat(bevy_components): set of fixes & improvements (#128)
* fixed issue with "reload registry" not clearing previous data
 * added watcher/ poll system to automatically updated the registry & components list when the registry file has been changed
* BREAKING CHANGE ! changed internal representation of components, incompatible with v0.1, breaks UI values.
* added buttons to regenerate UI to account for/fix the above and to offer the ability to regenerate UI values from custom property values
* lots of cleanups
* added tests 
* closes #127 
* closes #124 
* closes #121 
* closes #130
2024-02-18 17:14:31 +01:00
Mark Moissette
cfbda24da7
feat(tools/bevy_blueprints): bevy plugin + blender addon for components UI to more easily create components (#70)
* adds a new crate: ```bevy_registry_export``` to be able to create a json import of the registered component/type definitions
* adds a new Blender addon: ```bevy_components``` that takes that json data to generate custom UIs for components , to be to add & edit components easily in Blender 
   * also adds component metadata per object for more advanced features
   * etc
* updates to bevy_gltf_components & bevy_gltf_blueprints to add legacy_mode to support the "old"/current style component definitions
* same with gltf_auto_export Blender add_on
* closes #60
2024-02-05 23:01:19 +01:00