Commit Graph

6 Commits

Author SHA1 Message Date
kaosat.dev
ee873b06f1 feat(Blenvy): big overhaul, cleanup & fixed to the assets system
* now the blender side exports .meta.ron files in addition to the gltf files
 * these ron files contain the list of assets that are then preloaded on the Bevy side
 * removed the double loading of gltf files on the Bevy side, replaced with use of the new metadata/asset files
 * added bevy_common_assets/ ron as dependency for the file loading
 * big cleanup & partial restructure of the spawning steps
 * fixed premature removal of the BlueprintAssetsLoadState component that was leading to missing material gltf files in
setups withouth hot reload
 * added OriginalVisibility component & logic to correctly reset the visibility of entities to what they where before
the blueprint spawning
 * fixed a few not so visible issues with some components staying around after the blueprint instance has become "ready"
 * moved a number of component insertions to the new "get the assets list from the meta file"
 * also, loading speed feels faster ! (thanks to now loading the gltf files only once)
 * minor various tweaks & cleanups
2024-07-29 22:32:23 +02:00
kaosat.dev
a951d82330 chore(examples): cleanup 2024-07-22 00:29:17 +02:00
kaosat.dev
09d1218942 feat(Blenvy): cleanups, docs & tweaks
* fixed & improved the Blenvy crate README
 * make a few things conditional on whether hot reload is enabled or not
 * cleaned up very verbose debug messages
 * a few renames & coherency pass
 * cleanups cleanups, cleanups !
2024-07-21 01:44:05 +02:00
kaosat.dev
1e262cb724 feat(Blenvy):
* more documentation work
 * moved examples to the root of examples
 * minor tweaks
2024-07-20 12:36:59 +02:00
kaosat.dev
ec7dc2cb48 chore(Blenvy): tweaks, adjustements, moved examples etc 2024-07-17 23:15:36 +02:00
kaosat.dev
0938a1d10c refactor(Blenvy:Bevy): more examples restructure & cleanup 2024-07-16 11:17:05 +02:00