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260663e38e |
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@ -20,24 +20,33 @@ def remove_unwanted_custom_properties(object):
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for component_name in object.keys():
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if not is_component_valid(object, component_name):
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to_remove.append(component_name)
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for cp in custom_properties_to_filter_out + to_remove:
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if cp in object:
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del object[cp]
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# TODO: rename actions ?
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def duplicate_object(object):
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obj_copy = object.copy()
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# FIXME: orphan data comes from this one
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"""if object.data:
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data = object.data.copy()
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obj_copy.data = data"""
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copy_animation_data(object, obj_copy)
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"""if object.animation_data and object.animation_data.action:
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if obj_copy.animation_data == None:
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obj_copy.animation_data_create()
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obj_copy.animation_data.action = object.animation_data.action.copy()"""
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return obj_copy
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# TODO: rename actions
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def copy_animation_data(source, target):
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"""if source.data:
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data = source.data.copy()
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target.data = data"""
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if source.animation_data and source.animation_data:
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#print("copying animation data from", source.name, "to", target.name)
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"""print("I have animation data")
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ad = source.animation_data
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if ad.action:
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print(source.name,'uses',ad.action.name)
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for t in ad.nla_tracks:
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for s in t.strips:
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print(source.name,'uses',s.action.name)"""
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if source.animation_data and source.animation_data.action:
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print("current action name", source.animation_data.action.name)
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print("copying animation data from", source.name, "to", target.name)
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"""if target.animation_data == None:
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target.animation_data_create()
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@ -45,88 +54,91 @@ def copy_animation_data(source, target):
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# alternative method, using the build in link animation operator
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with bpy.context.temp_override(active_object=source, selected_editable_objects=[target]):
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bpy.ops.object.make_links_data(type='ANIMATION')
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# we add an "animated" flag component
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target['Animated'] = '()'
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"""print("copying animation data for", source.name, target.animation_data)
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properties = [p.identifier for p in source.animation_data.bl_rna.properties if not p.is_readonly]
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for prop in properties:
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print("copying stuff", prop)
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setattr(target.animation_data, prop, getattr(source.animation_data, prop))"""
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def duplicate_object(object, parent, combine_mode, destination_collection, library_collections, legacy_mode, nester=""):
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copy = None
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if object.instance_type == 'COLLECTION' and (combine_mode == 'Split' or (combine_mode == 'EmbedExternal' and (object.instance_collection.name in library_collections)) ):
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#print("creating empty for", object.name, object.instance_collection.name, library_collections, combine_mode)
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collection_name = object.instance_collection.name
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original_name = object.name
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#also removes unwanted custom_properties for all objects in hiearchy
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def duplicate_object_recursive(object, parent, collection):
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original_name = object.name
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object.name = original_name + "____bak"
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copy = duplicate_object(object)
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copy.name = original_name
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collection.objects.link(copy)
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object.name = original_name + "____bak"
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empty_obj = make_empty(original_name, object.location, object.rotation_euler, object.scale, destination_collection)
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"""we inject the collection/blueprint name, as a component called 'BlueprintName', but we only do this in the empty, not the original object"""
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empty_obj['BlueprintName'] = '"'+collection_name+'"' if legacy_mode else '("'+collection_name+'")'
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empty_obj['SpawnHere'] = '()'
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# we also inject a list of all sub blueprints, so that the bevy side can preload them
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if not legacy_mode:
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root_node = CollectionNode()
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root_node.name = "root"
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children_per_collection = {}
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get_sub_collections([object.instance_collection], root_node, children_per_collection)
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empty_obj["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
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#empty_obj["Assets"] = {"Animations": [], "Materials": [], "Models":[], "Textures":[], "Audio":[], "Other":[]}
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# we copy custom properties over from our original object to our empty
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for component_name, component_value in object.items():
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if component_name not in custom_properties_to_filter_out and is_component_valid(object, component_name): #copy only valid properties
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empty_obj[component_name] = component_value
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copy = empty_obj
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else:
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# for objects which are NOT collection instances
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# we create a copy of our object and its children, to leave the original one as it is
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original_name = object.name
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object.name = original_name + "____bak"
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copy = object.copy()
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copy.name = original_name
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# FIXME: orphan data comes from this one, not even sure if this copying is needed at all
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"""if object.data:
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data = object.data.copy()
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obj_copy.data = data"""
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destination_collection.objects.link(copy)
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"""if object.parent == None:
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if parent_empty is not None:
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copy.parent = parent_empty
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if object.animation_data:
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copy['Animated'] = '()'"""
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print(nester, "copy", copy)
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# do this both for empty replacements & normal copies
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if parent is not None:
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copy.parent = parent
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remove_unwanted_custom_properties(copy)
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copy_animation_data(object, copy)
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if parent:
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copy.parent = parent
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for child in object.children:
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duplicate_object(child, copy, combine_mode, destination_collection, library_collections, legacy_mode, nester+" ")
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duplicate_object_recursive(child, copy, collection)
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return copy
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# copies the contents of a collection into another one while replacing library instances with empties
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def copy_hollowed_collection_into(source_collection, destination_collection, parent_empty=None, filter=None, library_collections=[], addon_prefs={}):
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collection_instances_combine_mode = getattr(addon_prefs, "collection_instances_combine_mode")
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legacy_mode = getattr(addon_prefs, "export_legacy_mode")
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collection_instances_combine_mode= collection_instances_combine_mode
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for object in source_collection.objects:
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if object.name.endswith("____bak"): # some objects could already have been handled, ignore them
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continue
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if filter is not None and filter(object) is False:
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continue
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#check if a specific collection instance does not have an ovveride for combine_mode
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combine_mode = object['_combine'] if '_combine' in object else collection_instances_combine_mode
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parent = parent_empty
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duplicate_object(object, parent, combine_mode, destination_collection, library_collections, legacy_mode)
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# for every child-collection of the source, copy its content into a new sub-collection of the destination
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if object.instance_type == 'COLLECTION' and (combine_mode == 'Split' or (combine_mode == 'EmbedExternal' and (object.instance_collection.name in library_collections)) ):
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#print("creating empty for", object.name, object.instance_collection.name, library_collections, combine_mode)
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collection_name = object.instance_collection.name
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original_name = object.name
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object.name = original_name + "____bak"
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empty_obj = make_empty(original_name, object.location, object.rotation_euler, object.scale, destination_collection)
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"""we inject the collection/blueprint name, as a component called 'BlueprintName', but we only do this in the empty, not the original object"""
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empty_obj['BlueprintName'] = '"'+collection_name+'"' if legacy_mode else '("'+collection_name+'")'
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empty_obj['SpawnHere'] = '()'
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# we also inject a list of all sub blueprints, so that the bevy side can preload them
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if not legacy_mode:
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root_node = CollectionNode()
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root_node.name = "root"
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children_per_collection = {}
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print("collection stuff", original_name)
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get_sub_collections([object.instance_collection], root_node, children_per_collection)
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empty_obj["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
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#empty_obj["Assets"] = {"Animations": [], "Materials": [], "Models":[], "Textures":[], "Audio":[], "Other":[]}
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if object.animation_data:
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print("I have animation data")
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ad = object.animation_data
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if ad.action:
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print(object.name,'uses',ad.action.name)
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for t in ad.nla_tracks:
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for s in t.strips:
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print(object.name,'uses',s.action.name)
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empty_obj['Animated'] = '()'
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copy_animation_data(object, empty_obj)
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# we copy custom properties over from our original object to our empty
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for component_name, component_value in object.items():
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if component_name not in custom_properties_to_filter_out and is_component_valid(object, component_name): #copy only valid properties
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empty_obj[component_name] = component_value
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if parent_empty is not None:
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empty_obj.parent = parent_empty
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else:
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# we create a copy of our object and its children, to leave the original one as it is
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if object.parent == None:
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copy = duplicate_object_recursive(object, None, destination_collection)
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if parent_empty is not None:
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copy.parent = parent_empty
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if object.animation_data:
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copy['Animated'] = '()'
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# for every sub-collection of the source, copy its content into a new sub-collection of the destination
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for collection in source_collection.children:
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original_name = collection.name
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collection.name = original_name + "____bak"
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@ -134,6 +146,7 @@ def copy_hollowed_collection_into(source_collection, destination_collection, par
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if parent_empty is not None:
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collection_placeholder.parent = parent_empty
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copy_hollowed_collection_into(
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source_collection = collection,
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destination_collection = destination_collection,
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@ -143,8 +156,6 @@ def copy_hollowed_collection_into(source_collection, destination_collection, par
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addon_prefs=addon_prefs
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)
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return {}
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# clear & remove "hollow scene"
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