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2 Commits
f0d7ccd454
...
f387fbec48
Author | SHA1 | Date |
---|---|---|
kaosat.dev | f387fbec48 | |
kaosat.dev | 26ea12cc4c |
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@ -9,7 +9,7 @@ impl Plugin for CorePlugin {
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ExportRegistryPlugin::default(),
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BlueprintsPlugin {
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legacy_mode: false,
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library_folder: "models/library".into(),
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library_folder: "blueprints".into(),
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format: GltfFormat::GLB,
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material_library: true,
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aabbs: true,
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@ -31,7 +31,7 @@ pub struct MarkerFox;
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pub struct AnimTest(Handle<Gltf>);
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pub fn setup_main_scene_animations(asset_server: Res<AssetServer>, mut commands: Commands) {
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commands.insert_resource(AnimTest(asset_server.load("models/World.glb")));
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commands.insert_resource(AnimTest(asset_server.load("levels/World.glb")));
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}
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#[allow(clippy::type_complexity)]
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@ -13,7 +13,7 @@ pub fn setup_game(
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// here we actually spawn our game world/level
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commands.spawn((
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SceneBundle {
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scene: asset_server.load("models/World.glb#Scene0"),
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scene: asset_server.load("levels/World.glb#Scene0"),
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..default()
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},
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bevy::prelude::Name::from("world"),
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@ -181,6 +181,7 @@ class OT_OpenFilebrowser(Operator, ImportHelper):
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default='*.json',
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options={'HIDDEN'}
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) # type: ignore
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def execute(self, context):
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"""Do something with the selected file(s)."""
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#filename, extension = os.path.splitext(self.filepath)
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@ -41,7 +41,7 @@ from .ui.main import (GLTF_PT_auto_export_change_detection, GLTF_PT_auto_export_
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GLTF_PT_auto_export_SidePanel
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)
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from .ui.operators import (SCENES_LIST_OT_actions)
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from .ui.operators import (OT_OpenFolderbrowser, SCENES_LIST_OT_actions)
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from .helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_gltf
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@ -104,6 +104,8 @@ classes = [
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SCENE_UL_GLTF_auto_export,
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SCENES_LIST_OT_actions,
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OT_OpenFolderbrowser,
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AutoExportGLTF,
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#AutoExportGltfAddonPreferences,
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@ -118,8 +120,6 @@ classes = [
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GLTF_PT_auto_export_blueprints,
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GLTF_PT_auto_export_SidePanel,
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GLTF_PT_auto_export_blueprints_list,
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GLTF_PT_auto_export_changes_list,
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AutoExportTracker,
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]
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@ -8,7 +8,7 @@ import traceback
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from .preferences import AutoExportGltfAddonPreferences
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from .get_collections_to_export import get_collections_to_export
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from .get_blueprints_to_export import get_blueprints_to_export
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from .get_levels_to_export import get_levels_to_export
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from .get_standard_exporter_settings import get_standard_exporter_settings
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@ -30,27 +30,33 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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# path to the current blend file
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file_path = bpy.data.filepath
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# Get the folder
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folder_path = os.path.dirname(file_path)
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blend_file_path = os.path.dirname(file_path)
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# get the preferences for our addon
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export_root_folder = getattr(addon_prefs, "export_root_folder")
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export_output_folder = getattr(addon_prefs,"export_output_folder")
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export_models_path = os.path.join(blend_file_path, export_output_folder)
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#should we use change detection or not
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_scene_settings = getattr(addon_prefs,"export_scene_settings")
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do_export_blueprints = getattr(addon_prefs,"export_blueprints")
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export_output_folder = getattr(addon_prefs,"export_output_folder")
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export_models_path = os.path.join(folder_path, export_output_folder)
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export_materials_library = getattr(addon_prefs,"export_materials_library")
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export_scene_settings = getattr(addon_prefs,"export_scene_settings")
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print("export_materials_library", export_materials_library)
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# standard gltf export settings are stored differently
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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gltf_extension = standard_gltf_exporter_settings.get("export_format", 'GLB')
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gltf_extension = '.glb' if gltf_extension == 'GLB' else '.gltf'
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# here we do a bit of workaround by creating an override # TODO: do this at the "UI" level
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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#print('addon_prefs', AutoExportGltfAddonPreferences.__annotations__)#)addon_prefs.__annotations__)
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# generate the actual complete output path
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export_blueprints_path = os.path.join(blend_file_path, export_root_folder, getattr(addon_prefs,"export_blueprints_path"))
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export_levels_path = os.path.join(blend_file_path, export_root_folder, getattr(addon_prefs, "export_levels_path"))
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print("export_blueprints_path", export_blueprints_path)
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# here we do a bit of workaround by creating an override # TODO: do this at the "UI" level
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print("collection_instances_combine_mode", addon_prefs.collection_instances_combine_mode)
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"""if hasattr(addon_prefs, "__annotations__") :
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tmp = {}
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@ -66,6 +72,7 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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addon_prefs = SimpleNamespace(**tmp) #copy.deepcopy(addon_prefs)
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addon_prefs.__annotations__ = tmp"""
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addon_prefs.export_blueprints_path = export_blueprints_path
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addon_prefs.export_levels_path = export_levels_path
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addon_prefs.export_gltf_extension = gltf_extension
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addon_prefs.export_models_path = export_models_path
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@ -91,7 +98,7 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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if do_export_blueprints:
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print("EXPORTING")
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# get blueprints/collections infos
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(blueprints_to_export) = get_collections_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs)
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(blueprints_to_export) = get_blueprints_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs)
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# get level/main scenes infos
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(main_scenes_to_export) = get_levels_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs)
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@ -99,7 +106,7 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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# since materials export adds components we need to call this before blueprints are exported
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# export materials & inject materials components into relevant objects
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if export_materials_library:
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export_materials(blueprints_data.blueprint_names, library_scenes, folder_path, addon_prefs)
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export_materials(blueprints_data.blueprint_names, library_scenes, blend_file_path, addon_prefs)
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# update the list of tracked exports
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exports_total = len(blueprints_to_export) + len(main_scenes_to_export) + (1 if export_materials_library else 0)
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@ -131,7 +138,7 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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print("export MAIN scenes")
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for scene_name in main_scenes_to_export:
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print(" exporting scene:", scene_name)
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export_main_scene(bpy.data.scenes[scene_name], folder_path, addon_prefs, blueprints_data)
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export_main_scene(bpy.data.scenes[scene_name], blend_file_path, addon_prefs, blueprints_data)
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# now deal with blueprints/collections
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do_export_library_scene = not export_change_detection or changed_export_parameters or len(blueprints_to_export) > 0
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@ -141,7 +148,7 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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"""for (scene_name, blueprints_to_export) in blueprints_per_scene.items():
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print(" exporting blueprints from scene:", scene_name)
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print(" blueprints to export", blueprints_to_export)"""
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export_blueprints(blueprints_to_export, folder_path, addon_prefs, blueprints_data)
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export_blueprints(blueprints_to_export, blend_file_path, addon_prefs, blueprints_data)
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# reset current scene from backup
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bpy.context.window.scene = old_current_scene
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@ -154,7 +161,7 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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else:
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for scene_name in main_scene_names:
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export_main_scene(bpy.data.scenes[scene_name], folder_path, addon_prefs, [])
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export_main_scene(bpy.data.scenes[scene_name], blend_file_path, addon_prefs, [])
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@ -7,10 +7,10 @@ from .export_gltf import (generate_gltf_export_preferences)
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from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into
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def export_blueprints(blueprints, folder_path, addon_prefs, blueprints_data):
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export_output_folder = getattr(addon_prefs,"export_output_folder")
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def export_blueprints(blueprints, blend_file_path, addon_prefs, blueprints_data):
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export_blueprints_path = getattr(addon_prefs,"export_blueprints_path")
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gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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try:
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# save current active collection
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active_collection = bpy.context.view_layer.active_layer_collection
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@ -1,5 +1,6 @@
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import os
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import bpy
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from pathlib import Path
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from ..constants import TEMPSCENE_PREFIX
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from ..helpers.generate_and_export import generate_and_export
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@ -9,17 +10,19 @@ from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collectio
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from ..helpers.helpers_blueprints import inject_blueprints_list_into_main_scene, remove_blueprints_list_from_main_scene
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# export all main scenes
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def export_main_scenes(scenes, folder_path, addon_prefs):
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def export_main_scenes(scenes, blend_file_path, addon_prefs):
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for scene in scenes:
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export_main_scene(scene, folder_path, addon_prefs)
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export_main_scene(scene, blend_file_path, addon_prefs)
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def export_main_scene(scene, folder_path, addon_prefs, blueprints_data):
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def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
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gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
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export_root_folder = getattr(addon_prefs, "export_root_folder")
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export_output_folder = getattr(addon_prefs,"export_output_folder")
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export_levels_path = getattr(addon_prefs,"export_levels_path")
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export_blueprints = getattr(addon_prefs,"export_blueprints")
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export_separate_dynamic_and_static_objects = getattr(addon_prefs, "export_separate_dynamic_and_static_objects")
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gltf_output_path = os.path.join(folder_path, export_output_folder, scene.name)
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export_settings = { **gltf_export_preferences,
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'use_active_scene': True,
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'use_active_collection':True,
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@ -30,7 +33,8 @@ def export_main_scene(scene, folder_path, addon_prefs, blueprints_data):
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}
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if export_blueprints :
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gltf_output_path = os.path.join(export_levels_path, scene.name)
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inject_blueprints_list_into_main_scene(scene, blueprints_data)
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if export_separate_dynamic_and_static_objects:
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@ -46,7 +50,7 @@ def export_main_scene(scene, folder_path, addon_prefs, blueprints_data):
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)
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# then export all dynamic objects
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gltf_output_path = os.path.join(folder_path, export_output_folder, scene.name+ "_dynamic")
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gltf_output_path = os.path.join(export_levels_path, scene.name+ "_dynamic")
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generate_and_export(
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addon_prefs,
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temp_scene_name=TEMPSCENE_PREFIX,
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@ -68,6 +72,7 @@ def export_main_scene(scene, folder_path, addon_prefs, blueprints_data):
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)
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else:
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gltf_output_path = os.path.join(export_root_folder, export_output_folder, scene.name)
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print(" exporting gltf to", gltf_output_path, ".gltf/glb")
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export_gltf(gltf_output_path, export_settings)
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@ -1,10 +1,10 @@
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import bpy
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import os
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from ..helpers.helpers_scenes import (get_scenes, )
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from ..helpers.helpers_blueprints import find_blueprints_not_on_disk
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# TODO: this should also take the split/embed mode into account: if a nested collection changes AND embed is active, its container collection should also be exported
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def get_collections_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs):
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def get_blueprints_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs):
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_gltf_extension = getattr(addon_prefs, "export_gltf_extension", ".glb")
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export_blueprints_path = getattr(addon_prefs,"export_blueprints_path", "")
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@ -43,14 +43,13 @@ def changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, coll
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def get_levels_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs):
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_gltf_extension = getattr(addon_prefs, "export_gltf_extension")
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export_models_path = getattr(addon_prefs, "export_models_path")
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export_levels_path = getattr(addon_prefs, "export_levels_path")
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collection_instances_combine_mode = getattr(addon_prefs, "collection_instances_combine_mode")
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
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# determine list of main scenes to export
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# we have more relaxed rules to determine if the main scenes have changed : any change is ok, (allows easier handling of changes, render settings etc)
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main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode) or not check_if_blueprint_on_disk(scene_name, export_models_path, export_gltf_extension) ]
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main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode) or not check_if_blueprint_on_disk(scene_name, export_levels_path, export_gltf_extension) ]
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print("main_scenes_to_export", main_scenes_to_export, changes_per_scene)
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return (main_scenes_to_export)
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@ -4,6 +4,8 @@ from bpy.types import Operator
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import (IntProperty, StringProperty, BoolProperty)
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from ..ui.operators import OT_OpenFolderbrowser, draw_folder_browser
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#from ..ui.main import GLTF_PT_auto_export_general, GLTF_PT_auto_export_main, GLTF_PT_auto_export_root
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from .preferences import (AutoExportGltfAddonPreferences, AutoExportGltfPreferenceNames)
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@ -35,10 +37,6 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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'export_change_detection',
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'export_scene_settings',
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'main_scenes',
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'library_scenes',
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'main_scenes_index',
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'library_scenes_index',
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'main_scene_names',
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'library_scene_names',
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@ -108,6 +106,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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return export_props
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def save_settings(self, context):
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print("save settings")
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auto_export_settings = self.format_settings()
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self.properties['main_scene_names'] = auto_export_settings['main_scene_names']
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self.properties['library_scene_names'] = auto_export_settings['library_scene_names']
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@ -121,7 +120,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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#print("saving settings", bpy.data.texts[".gltf_auto_export_settings"].as_string(), "raw", json.dumps(export_props))
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def load_settings(self, context):
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# print("loading settings")
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print("loading settings")
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settings = None
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try:
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settings = bpy.data.texts[".gltf_auto_export_settings"].as_string()
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@ -160,6 +159,8 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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print("error", error)
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self.report({"ERROR"}, "Loading export settings failed. Removed corrupted settings")
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bpy.data.texts.remove(bpy.data.texts[".gltf_auto_export_settings"])
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else:
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self.will_save_settings = True
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"""
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This should ONLY be run when actually doing exports/aka calling auto_export function, because we only care about the difference in settings between EXPORTS
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@ -312,7 +313,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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self.load_settings(context)
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if self.will_save_settings:
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self.save_settings(context)
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#print("self", self.auto_export)
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if self.auto_export: # only do the actual exporting if auto export is actually enabled
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#changes_per_scene = context.window_manager.auto_export_tracker.changed_objects_per_scene
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@ -334,14 +335,11 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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def invoke(self, context, event):
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#print("invoke")
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bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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self.load_settings(context)
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wm = context.window_manager
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#wm.fileselect_add(self)
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return context.window_manager.invoke_props_dialog(self, title="Auto export", width=640)
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#context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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"""def modal(self, context, event):
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@ -372,15 +370,25 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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section = layout.box()
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section.enabled = controls_enabled
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section.prop(self, "export_root_folder")
|
||||
section.prop(operator, "export_output_folder", text="Export Folder relative to root")
|
||||
draw_folder_browser(section, "Export root folder", self.export_root_folder, "export_root_folder")
|
||||
row = section.row()
|
||||
draw_folder_browser(row, "Assets Folder (non blueprints mode only)", self.export_root_folder, "export_output_folder")
|
||||
row.enabled = not self.export_blueprints
|
||||
section.prop(operator, "export_blueprints")
|
||||
section.prop(operator, "export_scene_settings")
|
||||
section.prop(operator, "export_change_detection")
|
||||
|
||||
"""header, panel = layout.panel("my_panel_id", default_closed=False)
|
||||
header.label(text="Hello World")
|
||||
if panel:
|
||||
panel.label(text="Success")"""
|
||||
|
||||
toggle_icon = "TRIA_DOWN" if self.show_change_detection_settings else "TRIA_RIGHT"
|
||||
layout.prop(operator, "show_change_detection_settings", text="Change Detection", icon=toggle_icon)
|
||||
if self.show_change_detection_settings:
|
||||
section = layout.box()
|
||||
section.enabled = controls_enabled
|
||||
section.prop(operator, "export_change_detection", text="Use change detection")
|
||||
|
||||
# main/level scenes
|
||||
toggle_icon = "TRIA_DOWN" if self.show_scene_settings else "TRIA_RIGHT"
|
||||
layout.prop(operator, "show_scene_settings", text="Scenes", icon=toggle_icon)
|
||||
|
@ -436,17 +444,19 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
|
|||
if self.show_blueprint_settings:
|
||||
section = layout.box()
|
||||
section.enabled = controls_enabled
|
||||
section.prop(operator, "export_blueprints")
|
||||
section = section.box()
|
||||
section.enabled = controls_enabled and self.export_blueprints
|
||||
|
||||
# collections/blueprints
|
||||
section.prop(operator, "export_blueprints_path")
|
||||
draw_folder_browser(section, "Blueprints folder", self.export_root_folder, "export_blueprints_path")
|
||||
#section.prop(operator, "export_blueprints_path")
|
||||
section.prop(operator, "collection_instances_combine_mode")
|
||||
section.prop(operator, "export_marked_assets")
|
||||
section.separator()
|
||||
|
||||
section.prop(operator, "export_levels_path")
|
||||
draw_folder_browser(section, "Levels folder", self.export_root_folder, "export_levels_path")
|
||||
#section.prop(operator, "export_levels_path")
|
||||
|
||||
section.prop(operator, "export_separate_dynamic_and_static_objects")
|
||||
section.separator()
|
||||
|
||||
|
@ -454,7 +464,8 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
|
|||
section.prop(operator, "export_materials_library")
|
||||
section = section.box()
|
||||
section.enabled = controls_enabled and self.export_materials_library
|
||||
section.prop(operator, "export_materials_path")
|
||||
draw_folder_browser(section, 'Materials folder', self.export_root_folder, "export_materials_path")
|
||||
#section.prop(operator, "export_materials_path")
|
||||
|
||||
|
||||
def cancel(self, context):
|
||||
|
|
|
@ -14,12 +14,16 @@ AutoExportGltfPreferenceNames = [
|
|||
'will_save_settings',
|
||||
'direct_mode',# specific to main auto_export operator
|
||||
|
||||
'show_general_settings',
|
||||
'auto_export',
|
||||
'export_root_folder',
|
||||
'export_output_folder',
|
||||
'export_change_detection',
|
||||
'export_scene_settings',
|
||||
|
||||
'show_change_detection_settings',
|
||||
'export_change_detection',
|
||||
|
||||
'show_scene_settings',
|
||||
'main_scenes',
|
||||
'library_scenes',
|
||||
'main_scenes_index',
|
||||
|
@ -27,6 +31,7 @@ AutoExportGltfPreferenceNames = [
|
|||
'main_scene_names',
|
||||
'library_scene_names',
|
||||
|
||||
'show_blueprint_settings',
|
||||
'export_blueprints',
|
||||
'export_blueprints_path',
|
||||
'export_marked_assets',
|
||||
|
@ -80,17 +85,31 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
|||
export_root_folder: StringProperty(
|
||||
name = "Project Root Path",
|
||||
description="The root folder of your (Bevy) project (not assets!)",
|
||||
subtype='DIR_PATH',
|
||||
default='../',
|
||||
update=on_export_output_folder_updated) # type: ignore
|
||||
# subtype='DIR_PATH',
|
||||
default='../'
|
||||
#update=on_export_output_folder_updated) # type: ignore
|
||||
)
|
||||
|
||||
export_output_folder: StringProperty(
|
||||
name='Export folder',
|
||||
description='The root folder for all exports(relative to the root folder/path) Defaults to "assets" ',
|
||||
default='./assets',
|
||||
subtype='DIR_PATH',
|
||||
options={'HIDDEN'},
|
||||
update=on_export_output_folder_updated
|
||||
#subtype='DIR_PATH',
|
||||
options={'HIDDEN'}
|
||||
# update=on_export_output_folder_updated
|
||||
) # type: ignore
|
||||
|
||||
# for UI only, workaround for lacking panels
|
||||
show_change_detection_settings: BoolProperty(
|
||||
name="show change detection settings",
|
||||
description="show/hide change detection settings (UI only: has no impact on exports)",
|
||||
default=True
|
||||
) # type: ignore
|
||||
|
||||
export_change_detection: BoolProperty(
|
||||
name='Change detection',
|
||||
description='Use change detection to determine what/if should be exported',
|
||||
default=True
|
||||
) # type: ignore
|
||||
|
||||
# scenes
|
||||
|
@ -101,12 +120,6 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
|||
default=True
|
||||
) # type: ignore
|
||||
|
||||
export_change_detection: BoolProperty(
|
||||
name='Change detection',
|
||||
description='Use change detection to determine what/if should be exported',
|
||||
default=True
|
||||
) # type: ignore
|
||||
|
||||
# scene components
|
||||
export_scene_settings: BoolProperty(
|
||||
name='Export scene settings',
|
||||
|
@ -124,22 +137,22 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
|||
|
||||
export_blueprints: BoolProperty(
|
||||
name='Export Blueprints',
|
||||
description='Replaces collection instances with an Empty with a BlueprintName custom property',
|
||||
description='Replaces collection instances with an Empty with a BlueprintName custom property, and enabled a lot more features !',
|
||||
default=True
|
||||
) # type: ignore
|
||||
|
||||
export_blueprints_path: StringProperty(
|
||||
name='Blueprints path',
|
||||
description='path to export the blueprints to (relative to the export folder)',
|
||||
default='./blueprints',
|
||||
subtype='DIR_PATH'
|
||||
default='assets/blueprints',
|
||||
#subtype='DIR_PATH'
|
||||
) # type: ignore
|
||||
|
||||
export_levels_path: StringProperty(
|
||||
name='Levels path',
|
||||
description='path to export the levels (main scenes) to (relative to the export folder)',
|
||||
default='./levels',
|
||||
subtype='DIR_PATH'
|
||||
default='assets/levels',
|
||||
#subtype='DIR_PATH'
|
||||
) # type: ignore
|
||||
|
||||
export_separate_dynamic_and_static_objects: BoolProperty(
|
||||
|
@ -155,11 +168,12 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
|||
description='remove materials from blueprints and use the material library instead',
|
||||
default=False
|
||||
) # type: ignore
|
||||
|
||||
export_materials_path: StringProperty(
|
||||
name='Materials path',
|
||||
description='path to export the materials libraries to (relative to the export folder)',
|
||||
default='./materials',
|
||||
subtype='DIR_PATH'
|
||||
default='assets/materials',
|
||||
#subtype='DIR_PATH'
|
||||
) # type: ignore
|
||||
|
||||
""" combine mode can be
|
||||
|
|
|
@ -7,7 +7,7 @@ from bpy.types import (PropertyGroup)
|
|||
from bpy.props import (PointerProperty, IntProperty, StringProperty)
|
||||
|
||||
from .did_export_settings_change import did_export_settings_change
|
||||
from .get_collections_to_export import get_collections_to_export
|
||||
from .get_blueprints_to_export import get_blueprints_to_export
|
||||
|
||||
from ..constants import TEMPSCENE_PREFIX
|
||||
from .internals import BlueprintsToExport
|
||||
|
@ -182,7 +182,7 @@ class AutoExportTracker(PropertyGroup):
|
|||
addon_prefs = SimpleNamespace(**tmp)
|
||||
|
||||
#print("cls.changed_objects_per_scene", cls.changed_objects_per_scene)
|
||||
(collections, collections_to_export, internal_collections, collections_per_scene) = get_collections_to_export(cls.changed_objects_per_scene, export_settings_changed, addon_prefs)
|
||||
(collections, collections_to_export, internal_collections, collections_per_scene) = get_blueprints_to_export(cls.changed_objects_per_scene, export_settings_changed, addon_prefs)
|
||||
#print("collections to export", collections_to_export)
|
||||
try:
|
||||
# we save this list of collections in the context
|
||||
|
|
|
@ -93,6 +93,8 @@ def clear_materials_scene(temp_scene):
|
|||
def export_materials(collections, library_scenes, folder_path, addon_prefs):
|
||||
gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
|
||||
export_materials_path = getattr(addon_prefs,"export_materials_path")
|
||||
export_root_folder = getattr(addon_prefs, "export_root_folder")
|
||||
|
||||
|
||||
used_material_names = get_all_materials(collections, library_scenes)
|
||||
current_project_name = Path(bpy.context.blend_data.filepath).stem
|
||||
|
@ -105,7 +107,8 @@ def export_materials(collections, library_scenes, folder_path, addon_prefs):
|
|||
'use_renderable': False,
|
||||
'export_apply':True
|
||||
}
|
||||
gltf_output_path = os.path.join(folder_path, export_materials_path, current_project_name + "_materials_library")
|
||||
|
||||
gltf_output_path = os.path.join(export_root_folder, export_materials_path, current_project_name + "_materials_library")
|
||||
|
||||
print(" exporting Materials to", gltf_output_path, ".gltf/glb")
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
{"b_RightForeArm_07":["b_RightHand_08","b_RightHand_08"],"Blueprint1_mesh":["Cube.001","Cube.001"],"b_LeftFoot01_017":["b_LeftFoot02_018","b_LeftFoot02_018"],"Cylinder.001":["Cylinder.002","Blueprint7_hierarchy.001","Empty_as_child"],"Blueprint8_animated_no_bones":["Cylinder.002"],"b_LeftLeg01_015":["b_LeftLeg02_016","b_LeftLeg02_016"],"b_Spine02_03":["b_Neck_04","b_RightUpperArm_06","b_LeftUpperArm_09","b_Neck_04","b_RightUpperArm_06","b_LeftUpperArm_09"],"Blueprint4_nested":["Blueprint3"],"Collection 2":["Blueprint8_animated_no_bones","Collection 2 1","Empty_in_collection","Spot"],"b_Spine01_02":["b_Spine02_03","b_Spine02_03"],"b_Neck_04":["b_Head_05","b_Head_05"],"Fox_mesh":["fox1","fox1"],"Blueprint7_hierarchy.001":["Blueprint4_nested.001","Cube.001"],"Collection 2 1":["Empty_in_sub_collection"],"Blueprint3_mesh":["Cylinder","Cylinder"],"Plane":["Plane"],"Blueprint1":["Blueprint1_mesh"],"Cylinder":["Cylinder.001","Cylinder.001"],"b_Tail02_013":["b_Tail03_014","b_Tail03_014"],"b_RightLeg02_020":["b_RightFoot01_021","b_RightFoot01_021"],"Blueprint4_nested.001":["Blueprint3"],"Light":["Light","DirectionalLight Gizmo"],"Blueprint1.001":["Blueprint1_mesh"],"b_Root_00":["b_Hip_01","b_Hip_01"],"Blueprint3":["Blueprint3_mesh","Blueprint3_mesh"],"b_RightLeg01_019":["b_RightLeg02_020","b_RightLeg02_020"],"b_LeftLeg02_016":["b_LeftFoot01_017","b_LeftFoot01_017"],"b_RightUpperArm_06":["b_RightForeArm_07","b_RightForeArm_07"],"Camera":["Camera Gizmo"],"b_LeftUpperArm_09":["b_LeftForeArm_010","b_LeftForeArm_010"],"b_Tail01_012":["b_Tail02_013","b_Tail02_013"],"world":["no_name"],"no_name":["Parent_Object","Blueprint6_animated.001","lighting_components_World","assets_list_World_components","Collection","Collection 2"],"Cube.001":["Cube.002","Cylinder","Cube.002","Cylinder"],"Cylinder.002":["Cylinder.003"],"_rootJoint":["b_Root_00","b_Root_00"],"Spot":["Spot"],"Collection":["Blueprint1.001","Blueprint4_nested","Blueprint6_animated","Blueprint7_hierarchy","Camera","Cube","Empty","External_blueprint","External_blueprint2","Light","Plane"],"Blueprint6_animated":["Fox"],"Cube":["Cube"],"Parent_Object":["Cube.003","Blueprint1","Cylinder.001"],"b_Hip_01":["b_Spine01_02","b_Tail01_012","b_LeftLeg01_015","b_RightLeg01_019","b_Spine01_02","b_Tail01_012","b_LeftLeg01_015","b_RightLeg01_019"],"b_RightFoot01_021":["b_RightFoot02_022","b_RightFoot02_022"],"Blueprint7_hierarchy":["Cube.001"],"Blueprint6_animated.001":["Fox"],"b_LeftForeArm_010":["b_LeftHand_011","b_LeftHand_011"],"Fox":["Fox_mesh","_rootJoint","Fox_mesh","_rootJoint"]}
|
||||
{"Blueprint7_hierarchy.001":["Blueprint4_nested.001","Cube.001"],"Cylinder":["Cylinder.001","Cylinder.001"],"Blueprint8_animated_no_bones":["Cylinder.002"],"Blueprint7_hierarchy":["Cube.001"],"Collection 2":["Blueprint8_animated_no_bones","Collection 2 1","Empty_in_collection","Spot"],"Fox_mesh":["fox1","fox1"],"_rootJoint":["b_Root_00","b_Root_00"],"b_Root_00":["b_Hip_01","b_Hip_01"],"Blueprint1":["Blueprint1_mesh"],"Fox":["Fox_mesh","_rootJoint","Fox_mesh","_rootJoint"],"Light":["Light","DirectionalLight Gizmo"],"b_Spine01_02":["b_Spine02_03","b_Spine02_03"],"b_RightLeg01_019":["b_RightLeg02_020","b_RightLeg02_020"],"b_LeftFoot01_017":["b_LeftFoot02_018","b_LeftFoot02_018"],"b_LeftForeArm_010":["b_LeftHand_011","b_LeftHand_011"],"Collection":["Blueprint1.001","Blueprint4_nested","Blueprint6_animated","Blueprint7_hierarchy","Camera","Cube","Empty","External_blueprint","External_blueprint2","Light","Plane"],"Cylinder.001":["Cylinder.002","Blueprint7_hierarchy.001","Empty_as_child"],"b_Hip_01":["b_Spine01_02","b_Tail01_012","b_LeftLeg01_015","b_RightLeg01_019","b_Spine01_02","b_Tail01_012","b_LeftLeg01_015","b_RightLeg01_019"],"world":["no_name"],"Parent_Object":["Cube.003","Blueprint1","Cylinder.001"],"Blueprint6_animated.001":["Fox"],"Blueprint4_nested":["Blueprint3"],"Blueprint6_animated":["Fox"],"Cube.001":["Cube.002","Cylinder","Cube.002","Cylinder"],"b_Spine02_03":["b_Neck_04","b_RightUpperArm_06","b_LeftUpperArm_09","b_Neck_04","b_RightUpperArm_06","b_LeftUpperArm_09"],"b_LeftLeg01_015":["b_LeftLeg02_016","b_LeftLeg02_016"],"Blueprint4_nested.001":["Blueprint3"],"b_Tail02_013":["b_Tail03_014","b_Tail03_014"],"b_RightForeArm_07":["b_RightHand_08","b_RightHand_08"],"External_blueprint2_Cylinder":["Cylinder"],"Blueprint3":["Blueprint3_mesh","Blueprint3_mesh"],"External_blueprint2":["External_blueprint2_Cylinder","External_blueprint3"],"b_LeftUpperArm_09":["b_LeftForeArm_010","b_LeftForeArm_010"],"Cube":["Cube"],"Plane":["Plane"],"no_name":["Parent_Object","Blueprint6_animated.001","lighting_components_World","assets_list_World_components","Collection","Collection 2"],"Collection 2 1":["Empty_in_sub_collection"],"External_blueprint_mesh":["Cube.001"],"b_LeftLeg02_016":["b_LeftFoot01_017","b_LeftFoot01_017"],"Cylinder.002":["Cylinder.003"],"b_RightLeg02_020":["b_RightFoot01_021","b_RightFoot01_021"],"b_Neck_04":["b_Head_05","b_Head_05"],"b_RightUpperArm_06":["b_RightForeArm_07","b_RightForeArm_07"],"Spot":["Spot"],"External_blueprint3_Cone":["Cone"],"External_blueprint":["External_blueprint_mesh"],"Blueprint3_mesh":["Cylinder","Cylinder"],"External_blueprint3":["External_blueprint3_Cone"],"Camera":["Camera Gizmo"],"Blueprint1_mesh":["Cube.001","Cube.001"],"Blueprint1.001":["Blueprint1_mesh"],"b_Tail01_012":["b_Tail02_013","b_Tail02_013"],"b_RightFoot01_021":["b_RightFoot02_022","b_RightFoot02_022"]}
|
|
@ -13,14 +13,32 @@ from pixelmatch.contrib.PIL import pixelmatch
|
|||
def setup_data(request):
|
||||
print("\nSetting up resources...")
|
||||
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
blueprints_path = os.path.join(assets_root_path, "blueprints")
|
||||
levels_path = os.path.join(assets_root_path, "levels")
|
||||
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
materials_path = os.path.join(assets_root_path, "materials")
|
||||
yield {
|
||||
"root_path": root_path,
|
||||
"models_path": models_path,
|
||||
"blueprints_path": blueprints_path,
|
||||
"levels_path": levels_path,
|
||||
"materials_path":materials_path
|
||||
}
|
||||
|
||||
def finalizer():
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
materials_path = os.path.join(assets_root_path, "materials")
|
||||
|
||||
#other_materials_path = os.path.join("../../testing", "other_materials")
|
||||
|
||||
print("\nPerforming teardown...")
|
||||
if os.path.exists(blueprints_path):
|
||||
shutil.rmtree(blueprints_path)
|
||||
|
||||
if os.path.exists(levels_path):
|
||||
shutil.rmtree(levels_path)
|
||||
|
||||
if os.path.exists(models_path):
|
||||
shutil.rmtree(models_path)
|
||||
|
||||
|
@ -52,9 +70,7 @@ def setup_data(request):
|
|||
- removes generated files
|
||||
"""
|
||||
def test_export_complex(setup_data):
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
root_path = setup_data["root_path"]
|
||||
auto_export_operator = bpy.ops.export_scenes.auto_gltf
|
||||
|
||||
# with change detection
|
||||
|
@ -87,7 +103,11 @@ def test_export_complex(setup_data):
|
|||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_output_folder="./models",
|
||||
export_root_folder = os.path.abspath(root_path),
|
||||
#export_blueprints_path = os.path.join("assets", "models", "library"),
|
||||
export_output_folder = os.path.join("assets", "models"), #"./models",
|
||||
#export_levels_path = os.path.join("assets", "models"),
|
||||
|
||||
export_scene_settings=True,
|
||||
export_blueprints=True,
|
||||
export_materials_library=True
|
||||
|
@ -98,14 +118,14 @@ def test_export_complex(setup_data):
|
|||
# blueprint4 => has an instance, with nested blueprint3, should export
|
||||
# blueprint5 => has NO instance, not marked as asset, should NOT export
|
||||
|
||||
assert os.path.exists(os.path.join(models_path, "World.glb")) == True
|
||||
assert os.path.exists(os.path.join(models_path, "library", "Blueprint1.glb")) == True
|
||||
assert os.path.exists(os.path.join(models_path, "library", "Blueprint2.glb")) == True
|
||||
assert os.path.exists(os.path.join(models_path, "library", "Blueprint3.glb")) == True
|
||||
assert os.path.exists(os.path.join(models_path, "library", "Blueprint4_nested.glb")) == True
|
||||
assert os.path.exists(os.path.join(models_path, "library", "Blueprint5.glb")) == False
|
||||
assert os.path.exists(os.path.join(models_path, "library", "Blueprint6_animated.glb")) == True
|
||||
assert os.path.exists(os.path.join(models_path, "library", "Blueprint7_hierarchy.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["levels_path"], "World.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint1.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint2.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint3.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint4_nested.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint5.glb")) == False
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint6_animated.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "Blueprint7_hierarchy.glb")) == True
|
||||
|
||||
# 'assets_list_'+scene.name+"_components" should have been removed after the export
|
||||
assets_list_object_name = "assets_list_"+"World"+"_components"
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
import os
|
||||
import json
|
||||
import pytest
|
||||
import bpy
|
||||
|
||||
@pytest.fixture
|
||||
def setup_data(request):
|
||||
print("\nSetting up resources...")
|
||||
|
||||
root_path = "../../testing/bevy_example"
|
||||
assets_root_path = os.path.join(root_path, "assets")
|
||||
blueprints_path = os.path.join(assets_root_path, "blueprints")
|
||||
levels_path = os.path.join(assets_root_path, "levels")
|
||||
|
||||
models_path = os.path.join(assets_root_path, "models")
|
||||
materials_path = os.path.join(assets_root_path, "materials")
|
||||
yield {
|
||||
"root_path": root_path,
|
||||
"models_path": models_path,
|
||||
"blueprints_path": blueprints_path,
|
||||
"levels_path": levels_path,
|
||||
"materials_path":materials_path
|
||||
}
|
||||
|
||||
# this runs the external blueprints file
|
||||
def test_export_external_blueprints(setup_data):
|
||||
root_path = setup_data["root_path"]
|
||||
auto_export_operator = bpy.ops.export_scenes.auto_gltf
|
||||
|
||||
# with change detection
|
||||
# first, configure things
|
||||
# we use the global settings for that
|
||||
export_props = {
|
||||
"main_scene_names" : [],
|
||||
"library_scene_names": ['Library'],
|
||||
}
|
||||
gltf_settings = {
|
||||
"export_animations": True,
|
||||
"export_optimize_animation_size": False
|
||||
}
|
||||
|
||||
# store settings for the auto_export part
|
||||
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_auto_settings.clear()
|
||||
stored_auto_settings.write(json.dumps(export_props))
|
||||
|
||||
# and store settings for the gltf part
|
||||
stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
stored_gltf_settings.clear()
|
||||
stored_gltf_settings.write(json.dumps(gltf_settings))
|
||||
|
||||
|
||||
auto_export_operator(
|
||||
auto_export=True,
|
||||
direct_mode=True,
|
||||
export_root_folder = os.path.abspath(root_path),
|
||||
#export_blueprints_path = os.path.join("assets", "models", "library"),
|
||||
#export_output_folder = os.path.join("assets", "models"), #"./models",
|
||||
#export_levels_path = os.path.join("assets", "models"),
|
||||
|
||||
export_scene_settings=False,
|
||||
export_blueprints=True,
|
||||
export_materials_library=True,
|
||||
export_marked_assets= True
|
||||
)
|
||||
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "External_blueprint.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "External_blueprint2.glb")) == True
|
||||
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "External_blueprint3.glb")) == True
|
File diff suppressed because it is too large
Load Diff
|
@ -36,6 +36,8 @@
|
|||
=> comes from our custom logic for add_on prefs
|
||||
- [ ] double check compares to "None" values
|
||||
|
||||
- [ ] add tests for relative/absolute paths
|
||||
|
||||
- [x] move all things that alter data "permanently" to pre-save
|
||||
- [x] lighting/ scene components injection
|
||||
- [x] blueprintNames ?
|
||||
|
|
|
@ -81,3 +81,86 @@ class SCENES_LIST_OT_actions(Operator):
|
|||
return {"FINISHED"}
|
||||
|
||||
|
||||
import os
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
class OT_OpenFolderbrowser(Operator, ImportHelper):
|
||||
"""Browse for registry json file"""
|
||||
bl_idname = "generic.open_folderbrowser"
|
||||
bl_label = "Select folder"
|
||||
|
||||
# Define this to tell 'fileselect_add' that we want a directoy
|
||||
directory: bpy.props.StringProperty(
|
||||
name="Outdir Path",
|
||||
description="selected folder"
|
||||
# subtype='DIR_PATH' is not needed to specify the selection mode.
|
||||
# But this will be anyway a directory path.
|
||||
) # type: ignore
|
||||
|
||||
# Filters folders
|
||||
filter_folder: bpy.props.BoolProperty(
|
||||
default=True,
|
||||
options={"HIDDEN"}
|
||||
) # type: ignore
|
||||
|
||||
target_property: bpy.props.StringProperty(
|
||||
name="target_property",
|
||||
options={'HIDDEN'}
|
||||
) # type: ignore
|
||||
|
||||
def execute(self, context):
|
||||
"""Do something with the selected file(s)."""
|
||||
operator = context.active_operator
|
||||
new_path = self.directory
|
||||
target_path_name = self.target_property
|
||||
|
||||
# path to the current blend file
|
||||
blend_file_path = bpy.data.filepath
|
||||
# Get the folder
|
||||
blend_file_folder_path = os.path.dirname(blend_file_path)
|
||||
print("blend_file_folder_path", blend_file_folder_path)
|
||||
|
||||
print("new_path", self.directory, self.target_property, operator)
|
||||
|
||||
path_names = ['export_output_folder', 'export_blueprints_path', 'export_levels_path', 'export_materials_path']
|
||||
export_root_folder = operator.export_root_folder
|
||||
#export_root_path_absolute = os.path.join(blend_file_folder_path, export_root_folder)
|
||||
|
||||
if target_path_name == 'export_root_folder':
|
||||
print("changing root new_path")
|
||||
# we need to change all other relative paths before setting the new absolute path
|
||||
for path_name in path_names:
|
||||
# get absolute path
|
||||
relative_path = getattr(operator, path_name, None)
|
||||
if relative_path is not None:
|
||||
absolute_path = os.path.join(export_root_folder, relative_path)
|
||||
print("absolute path for", path_name, absolute_path)
|
||||
relative_path = os.path.relpath(absolute_path, new_path)
|
||||
setattr(operator, path_name, relative_path)
|
||||
|
||||
# store the root path as relative to the current blend file
|
||||
setattr(operator, target_path_name, new_path)
|
||||
|
||||
else:
|
||||
relative_path = os.path.relpath(new_path, export_root_folder)
|
||||
setattr(operator, target_path_name, relative_path)
|
||||
|
||||
#filename, extension = os.path.splitext(self.filepath)
|
||||
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw_folder_browser(layout, label, value, target_property):
|
||||
row = layout.row()
|
||||
row.label(text=label)
|
||||
|
||||
'''box = row.box()
|
||||
box.scale_y = 0.5
|
||||
box.label(text=value)'''
|
||||
|
||||
col = row.column()
|
||||
col.enabled = False
|
||||
col.prop(bpy.context.active_operator, target_property, text="")
|
||||
|
||||
folder_selector = row.operator(OT_OpenFolderbrowser.bl_idname, icon="FILE_FOLDER", text="")
|
||||
folder_selector.target_property = target_property #"export_root_folder"
|
Loading…
Reference in New Issue