Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/multiple_levels_multiple_bl...
Jan Hohenheim 906318b51e
Clean common physics code up (#159)
2024-03-04 19:54:57 +01:00
..
art chore(examples): updated examples for bevy 0.13 2024-02-20 14:52:00 +01:00
assets chore(examples): re-generated files 2024-03-04 14:16:28 +01:00
src Clean common physics code up (#159) 2024-03-04 19:54:57 +01:00
Cargo.toml Clean common physics code up (#159) 2024-03-04 19:54:57 +01:00
README.md feat(Gltf auto export): multiple blend files workflow, combine modes, bugfixes and more ! (#83) 2024-01-01 22:35:21 +01:00

README.md

Multiple levels from multiple blend files example/demo

This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.

Running this example

cargo run --features bevy/dynamic_linking