Blender_bevy_components_wor.../tools/blenvy/tests/test_bevy_integration_prepa...

67 lines
2.6 KiB
Python

import os
import json
import pytest
import bpy
from blenvy.add_ons.auto_export.common.prepare_and_export import prepare_and_export
@pytest.fixture
def setup_data(request):
print("\nSetting up resources...")
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
blueprints_path = os.path.join(assets_root_path, "blueprints")
levels_path = os.path.join(assets_root_path, "levels")
models_path = os.path.join(assets_root_path, "models")
materials_path = os.path.join(assets_root_path, "materials")
yield {
"root_path": root_path,
"models_path": models_path,
"blueprints_path": blueprints_path,
"levels_path": levels_path,
"materials_path":materials_path
}
# this runs the external blueprints file
def test_export_external_blueprints(setup_data):
root_path = setup_data["root_path"]
# with change detection
# first, configure things
# we use the global settings for that
export_props = {
}
gltf_settings = {
"export_animations": True,
"export_optimize_animation_size": False
}
# store settings for the auto_export part
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
stored_auto_settings.clear()
stored_auto_settings.write(json.dumps(export_props))
# and store settings for the gltf part
stored_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
stored_gltf_settings.clear()
stored_gltf_settings.write(json.dumps(gltf_settings))
blenvy = bpy.context.window_manager.blenvy
#blenvy.project_root_path =
#blenvy.blueprints_path
blenvy.auto_export.auto_export = True
blenvy.auto_export.match_blender_visuals = True
blenvy.auto_export.export_blueprints = True
#blenvy.auto_export.split_out_materials = True
print("SCENES", bpy.data.scenes)
for scene in bpy.data.scenes:
print("SCNE", scene)
bpy.data.scenes['Library'].blenvy_scene_type = 'Library' # set scene as Library scene
# do the actual export
prepare_and_export()
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "External_blueprint.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "External_blueprint2.glb")) == True
assert os.path.exists(os.path.join(setup_data["blueprints_path"], "External_blueprint3.glb")) == True