Blender_bevy_components_wor.../examples/demo
2024-10-06 11:32:04 -07:00
..
art feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00
assets feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00
src replace println with debug 2024-10-06 11:32:04 -07:00
Cargo.toml feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00
README.md feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00

Multiple levels from multiple blend files example/demo

This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.

Running this example

cargo run --features bevy/dynamic_linking