Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev 1fdb45bab6 feat(Blenvy): basic working loading of levels & assets
* removed/ obsoleted blueprintsList
 * now using AllAssets (meh naming)
 * modified example & internals to enable loading levels as Blueprints as well
 * internals quite messy for now, needs a big cleanup still
 * disabled materials library for now, needs to be overhauled to make use of asset logic as well
 * added more mock assets for testing
 * related changes to blender & bevy side
2024-06-09 23:14:49 +02:00
..
art chore(testing): moved blend files into "art" folder 2024-04-26 23:01:58 +02:00
assets feat(Blenvy): basic working loading of levels & assets 2024-06-09 23:14:49 +02:00
src feat(Blenvy): basic working loading of levels & assets 2024-06-09 23:14:49 +02:00
Cargo.toml test(auto_export): 2024-03-20 17:57:06 +01:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.