mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
20b34dde20
* feat(bevy_gltf_blueprints): improved error handling for clone_entity * you will now get component name for components that have not been registered & thus cannot be cloned * added a small example (in examples/bevy_gltf_blueprints/basic), just press 'U' at runtime to try to spawn an entity with unregistered components * closes #81
19 lines
880 B
TOML
19 lines
880 B
TOML
[package]
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name = "bevy_gltf_blueprints"
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version = "0.5.1"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
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categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[dev-dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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[dependencies]
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bevy_gltf_components = "0.2"
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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